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Developer Documentation |
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Centre for Vision, Speech & Signal Processing |
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PUBLIC |
SurfaceNearestC::SurfaceNearestC(void)
SurfaceNearestC::SurfaceNearestC(SurfaceC &)
SurfaceNearestC::SurfaceNearestC(SurfaceC &,const OrthoProjection3to2dC,const Point2dC,const Index2dC)
SurfaceNearestC::SurfaceNearestC(const SurfaceNearestC &)
SurfaceNearestC::operator=(const SurfaceNearestC &)
SurfaceNearestC::NearestPoint(const Vector3dC)
SurfaceNearestC::NearestPoint(const Vector3dC,const RealT)
SurfaceNearestC::NearestPoint(const Vector3dC,const IntT)
SurfaceNearestC::SetupElementBased(void)
SurfaceNearestC::SetupElementBased(const OrthoProjection3to2dC,const Point2dC,const Index2dC)
SurfaceNearestC::FitPlane(void)
SurfaceNearestC::InsertElements(void)
SurfaceNearestC::MinMaxElement(ElementC &,Index2dC &,Index2dC &)
SurfaceNearestC::FillBuckets(ElementC &,Index2dC &,Index2dC &)
SurfaceNearestC::NearestPoint(const Vector3dC,const Index2dC,const IntT)
SurfaceNearestC::UnmarkElements(const Index2dC,const IntT)
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Comments:
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Variables:
- Bucket3to2dC bucket;
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lookup table for element based nn
- SurfaceC temp_surface;
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reqd for default const
- SurfaceC & surface;
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SurfaceC surface;
reference to this surface (not & for default constructor(
- const IntT mark;
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- const IntT mark = 1;
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Use element once only in nearest point calculation
mark/unmark elements 1/0
void SetupNodeBased();
Nearest Neighbours based on surface nodes
NearestC nearest_node;
Methods:
- SurfaceNearestC()
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empty
- SurfaceNearestC(SurfaceC & s)
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Construct a structure for Nearest Point Computation
Default parameters:
plane = (x,y)
du = minimum edge length
n = sqrt(no. of elements)
- SurfaceNearestC(SurfaceC & s,const OrthoProjection3to2dC plane,const Point2dC du,const Index2dC n)
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Construct a structure for Nearest Point Computation
2D reference plane 'plane'
grid size 'n' in 2D plane
grid resolution 'du' in 2D plane
- SurfaceNearestC(const SurfaceNearestC & nn)
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copy
- const SurfaceNearestC operator=(const SurfaceNearestC & nn)
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assignment
- SurfaceNearestPointC NearestPoint(const Vector3dC v)
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Nearest point on surface to v
- SurfaceNearestPointC NearestPoint(const Vector3dC v,const RealT dmax)
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Local nearest point up to distnace dmax from v
- SurfaceNearestPointC NearestPoint(const Vector3dC v,const IntT nmax)
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Local nearest point up to nmax buckets from v
- void SetupElementBased()
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Nearest Neighbours based on surface elements
Default parameters:
plane = best fit plane to node positions
du = minimum edge length
n = sqrt(no. of elements)
- void SetupElementBased(const OrthoProjection3to2dC plane,const Point2dC du,const Index2dC n)
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Setup with specified parameters
- PlanePVV3dC FitPlane()
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Best fit plane to element nodes (1st 2 eigenvectors of cov.)
- void InsertElements()
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insert pointers to elem in all overlapped buckets in ref plane
- void MinMaxElement(ElementC & elem,Index2dC & imin,Index2dC & imax)
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bounding box of element in 2D ref. plane
- void FillBuckets(ElementC & elem,Index2dC & imin,Index2dC & imax)
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insert pointer to elem in all buckets in square imin-> imax (inclusive)
SurfaceNearestPointT NearestPoint(const Index2dC i);
nearest point in bucket i
- SurfaceNearestPointC NearestPoint(const Vector3dC v,const Index2dC ind,const IntT i)
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nearest point in bucket i +/- i
- void UnmarkElements(const Index2dC i,const IntT n)
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unmark all elements in bucket i +/- n-1
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Programmer:Adrian Hilton, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001
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