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VLNLPlannerC::VLNLPlannerC(void)
VLNLPlannerC::VLNLPlannerC(const DPModelC &)
VLNLPlannerC::Body(void)
VLNLPlannerC::Body(void) const
VLNLPlannerC::OptListSteps(const VLMinTermC &,const VLMinTermC &)
DPProcess2C::Body(void)
DPProcess2C::Body(void) const
DPProcess2C::Apply(const In1T &,const In2T &)
DPProcess2BaseC::Body(void)
DPProcess2BaseC::Body(void) const
DPProcess2BaseC::Input1Type(void) const
DPProcess2BaseC::Input2Type(void) const
DPProcessBaseC::InputType(void) const
DPProcessBaseC::OutputType(void) const
DPProcessBaseC::IsStateless(void) const
DPProcessBaseC::OpType(void) const
DPProcessBaseC::operator=(const DPProcessBaseC &)
DPEntityC::operator=(const DPEntityC &)
DPEntityC::Body(void)
DPEntityC::Body(void) const
DPEntityC::Save(ostream &) const
RCHandleAC::Abstract(void)
RCHandleAC::IsHandleType(const DT &) const
RCHandleAC::CheckHandleType(const DT &) const
RCHandleAC::Save(ostream &) const
RCHandleAC::Copy(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
VLNLPlannerC
 
Planner class.
 
include "amma/Logic2/NLPlanner.hh"
User Level:Default
Library:VLPlanNL
Example:exIndex.cc
Section:Logic.Planning
In Scope:std

Parent Classes:

Methods:
VLNLPlannerC()
Default constructor.
indIndex of types of intererest.

VLNLPlannerC(const DPModelC<VLSymbC,VLSpaceC,VLMinTermC,VLMinTermC> & mod)
Constructor.
indIndex of types of intererest.

VLNLPlannerBodyC & Body()
Access body.
indIndex of types of intererest.

const VLNLPlannerBodyC & Body() const
Access body.
indIndex of types of intererest.

VLStepLstC OptListSteps(const VLMinTermC & goalCond,const VLMinTermC & fullCond)
indIndex of types of intererest.

#include "amma/DP/Process2.hh"
DPProcess2BodyC<VLSpaceC,VLMinTermC,VLPlanLinearStepC> & Body()
Access body.

const DPProcess2BodyC<VLSpaceC,VLMinTermC,VLPlanLinearStepC> & Body() const
Access body.

VLPlanLinearStepC Apply(const VLSpaceC & dat1,const VLMinTermC & dat2)
Apply operation.
NB. This may become constant in the future, but the situation isn't clear at the moment.

DPProcess2BaseBodyC & Body()
Access body.

const DPProcess2BaseBodyC & Body() const
Access body.

const type_info & Input1Type() const
Get input 1 type.

const type_info & Input2Type() const
Get input 2 type.

#include "amma/DP/Process.hh"
const type_info & InputType() const
Get input type.

const type_info & OutputType() const
Get input type.

BooleanT IsStateless() const
Is operation stateless ?

DPProcessBaseBodyC::ProcTypeT OpType() const
Operation type lossy/lossless.

const DPProcessBaseC & operator=(const DPProcessBaseC & oth)
Assignment operator.

#include "amma/DP/Entity.hh"
const DPEntityC & operator=(const DPEntityC & dat)
Assignment.

DPEntityBodyC & Body()
Access body.

const DPEntityBodyC & Body() const
Access body.

BooleanT Save(ostream & out) const

#include "amma/RCHandleA.hh"
RCAbstractC Abstract()
Create an abstract handle to this object.

BooleanT IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

BooleanT Save(ostream & out) const
Save to ostream.

RCHandleAC<DPEntityBodyC> Copy() const
Creat a deep copy of this object.
protected:

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<DPEntityBodyC> & operator=(const RCHandleC<DPEntityBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<DPEntityBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<DPEntityBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

DPEntityBodyC & Body()
Direct access to body.

const DPEntityBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001