#ifndef DPPROCESS_HEADER #define DPPROCESS_HEADER 1 /////////////////////////////////////////////// //! docentry="Data Processing.Basics" //! lib=DataProc //! rcsid="$Id: Process.hh,v 1.18 2000/12/13 12:17:15 ees1cg Exp $" //! file="amma/StdType/DataProc/Process.hh" //! author="Charles Galambos" //! date="16/06/98" #include "amma/DP/Entity.hh" #include "amma/StdError.hh" #include "amma/SArr1Iter2.hh" #include #ifndef __sgi__ #include #else #include #endif //! userlevel=Develop //: Process Base body. class DPProcessBaseBodyC : public DPEntityBodyC { public: DPProcessBaseBodyC() {} //: Default constructor. DPProcessBaseBodyC(istream &in) : DPEntityBodyC(in) {} //: Stream constructor. DPProcessBaseBodyC(const DPProcessBaseBodyC &oth) : DPEntityBodyC(oth) {} //: Copy constructor. virtual BooleanT Save(ostream &out) const { return DPEntityBodyC::Save(out); } //: Save to ostream. virtual const type_info &InputType() const; //: Get input type. virtual const type_info &OutputType() const; //: Get input type. enum ProcTypeT { ConversionT,ConversionLossyT,LossyT }; // ConversionT - Lossless type conversion. // ConversionLossyT - Lossy conversion. // LossyT - Lossy operation. virtual ProcTypeT OpType() const { return LossyT; } //: Operation type lossy/lossless. virtual BooleanT IsStateless() const { return FALSE; } //: Is operation stateless ? }; //! userlevel=Develop //: Process body. template class DPProcessBodyC : public DPProcessBaseBodyC { public: inline DPProcessBodyC() {} //: Default constructor. inline DPProcessBodyC(istream &in) : DPProcessBaseBodyC(in) {} //: Stream constructor. ~DPProcessBodyC() {} //: Destructor. // To see if this helps gcc-1.0.3 sort itself out. virtual OutT Apply(const InT &); //: Apply operation. virtual IntT ApplyArray(const SArray1dC &in,SArray1dC &out); //: Apply operation to an array of elements. // returns the number of elements processed. virtual BooleanT Save(ostream &out) const; //: Save to ostream. virtual const type_info &InputType() const; //: Get input type. virtual const type_info &OutputType() const; //: Get input type. }; //////////////////////////////////////////////////////// template OutT DPProcessBodyC::Apply(const InT &) { assert(0); // This should never be called. return OutT(); } template IntT DPProcessBodyC::ApplyArray(const SArray1dC &in,SArray1dC &out) { assert(in.Size() <= out.Size()); for(SArray1dIter2C it(in,out);it;it++) it.Data2() = Apply(it.Data1()); return in.Size(); } template BooleanT DPProcessBodyC::Save(ostream &out) const { return DPProcessBaseBodyC::Save(out); } template const type_info & DPProcessBodyC::InputType() const { return typeid(InT); } template const type_info & DPProcessBodyC::OutputType() const { return typeid(OutT); } ////////////////////////////// //! userlevel=Advanced //: Process handle base. class DPProcessBaseC : public DPEntityC { public: DPProcessBaseC() : DPEntityC(true) {} //: Default constructor. DPProcessBaseC(const DPProcessBaseC &oth) : DPEntityC(oth) {} //: Copy constructor. DPProcessBaseC(const RCAbstractC &abst); //: Constructor from an abstract handle. DPProcessBaseC(istream &in); //: Stream constructor. ~DPProcessBaseC() {} //: Destructor. protected: inline DPProcessBaseBodyC &Body() { return static_cast (DPEntityC::Body()); } //: Access body. inline const DPProcessBaseBodyC &Body() const { return static_cast (DPEntityC::Body()); } //: Access body. public: inline const type_info &InputType() const { return Body().InputType(); } //: Get input type. inline const type_info &OutputType() const { return Body().OutputType(); } //: Get input type. inline BooleanT IsStateless() const { return Body().IsStateless(); } //: Is operation stateless ? inline DPProcessBaseBodyC::ProcTypeT OpType() const { return Body().OpType(); } //: Operation type lossy/lossless. inline const DPProcessBaseC &operator= (const DPProcessBaseC &oth) { DPEntityC::operator= (oth); return *this; } //: Assignment operator. }; ///////////////////////////////// //! userlevel=Normal //: Templated process handle. template class DPProcessC : public DPProcessBaseC { public: DPProcessC() {} //: Default constructor. DPProcessC(const DPProcessC &oth) : DPProcessBaseC(oth) {} //: Copy constructor. protected: DPProcessC(DPProcessBodyC &bod) : DPProcessBaseC(bod) {} //: Body constructor. inline DPProcessBodyC &Body() { return dynamic_cast & > (DPEntityC::Body()); } //: Access body. inline const DPProcessBodyC &Body() const { return dynamic_cast & > (DPEntityC::Body()); } //: Access body. public: DPProcessC(const RCAbstractC &abst) : DPProcessBaseC(abst) { CheckHandleType(Body()); } //: Constructor from an abstract handle. DPProcessC(const DPProcessBaseC &base) : DPProcessBaseC(base) { CheckHandleType(Body()); } //: Base constructor. DPProcessC(istream &in) : DPProcessBaseC(in) { CheckHandleType(Body()); } //: Stream constructor. inline OutT Apply(const InT &dat) { return Body().Apply(dat); } //: Apply operation. // NB. This may become constant in the future, but the situation isn't // clear at the moment. inline IntT ApplyArray(const SArray1dC &in,SArray1dC &out) { return Body().ApplyArray(in,out); } //: Apply operation to an array of elements. // returns the number of elements processed. //inline OutT operator>>(const InT &dat) { return Body().Apply(dat); } //: Streaming version. inline const DPProcessC operator= (const DPProcessC &in) { DPProcessBaseC::operator= (in); return *this; } //: Assignment operator inline const DPProcessC Copy() const { return DPProcessC(static_cast &>(Body().Copy())); } //: Make a copy of this process. //: Some type defs. typedef InT ProcInputT; typedef OutT ProcOutputT; }; #endif