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User Documentation |
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Centre for Vision, Speech & Signal Processing |
Comments:
Estimates the probability density function using the closest k points in
feature space for each class. Note that this approach is slow since it has
to calculate the distance to each sample in the training data and it
concentrates probability mass in the tails of the distribution. [Model
Selection in Probability Density Estimation using Gaussian Mixtures, Lucia
Sardo, pp11-12, May 1997]
Probability of belonging to each class is estimated from the volume
required to enclose k samples from that class. The distance to the kth
sample is used as the radius of a hypersphere whose volume is calculated.
Parent Classes:
Methods:
- NumPDFkNNC(UIntT k,const NumMagnitudeC & magnitude)
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Constructor
| k | number of neighbours to consider |
| magnitude | metric to use for measuring distance in feature space |
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- NumPDFC Copy() const
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Makes a deep copy
- void Fit(const NumVLDataSetC & trainL)
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Fits a pdf using labelled samples
- void Fit(const NumVVDataSetC & trainP)
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Fits a pdf using samples and corresponding class probability vectors
- BooleanT IsA(const DPEntityC & pb)
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Check if an object is a NumFuncC.
- NumFuncC Copy() const
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Makes a deep copy
- NumFuncC & operator=(const NumFuncC & oth)
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Assignment operator
- VectorC Evaluate(const VectorC & X) const
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Evaluates function Y=f(X)
- DListC<VectorC> Evaluate(const DListC<VectorC> & listX) const
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Evaluates function Y=f(X) for a list of X
- VectorC operator()(const VectorC & X) const
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Evaluates function Y=f(X)
- MatrixC Jacobian(const VectorC & X) const
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Evaluates Jacobian df(X)/dX
Note that this is not const=0 since the base class will calculate a
numerical estimate of the Jacobian using differences if the member
function is not overloaded in derived classes to provide an analytical
solution.
- const StringC GetInfo() const
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Gets string describing object
- const StringC GetName() const
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Gets type name of the object
- UIntT SizeX() const
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Input vector dimension
- UIntT SizeY() const
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Output vector dimension
- BooleanT Save(ostream & out) const
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Writes object to stream, cna be loaded using constructor
- VectorC Apply(const VectorC & dat)
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Apply operation.
NB. This may become constant in the future, but the situation isn't
clear at the moment.
- IntT ApplyArray(const SArray1dC<VectorC> & in,SArray1dC<VectorC> & out)
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Streaming version.
- const DPProcessC<VectorC,VectorC> operator=(const DPProcessC<VectorC,VectorC> & in)
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Assignment operator
- const DPProcessC<VectorC,VectorC> Copy() const
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Make a copy of this process. Some type defs.
- const type_info & InputType() const
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Get input type.
- const type_info & OutputType() const
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Get input type.
- BooleanT IsStateless() const
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Is operation stateless ?
- DPProcessBaseBodyC::ProcTypeT OpType() const
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Operation type lossy/lossless.
- const DPProcessBaseC & operator=(const DPProcessBaseC & oth)
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Assignment operator.
- const DPEntityC & operator=(const DPEntityC & dat)
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Assignment.
- DPEntityBodyC & Body()
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Access body.
- const DPEntityBodyC & Body() const
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Access body.
- BooleanT Save(ostream & out) const
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- RCAbstractC Abstract()
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Create an abstract handle to this object.
- BooleanT IsHandleType(const DT &) const
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Is handle of given type ?
- void CheckHandleType(const DT & dummy) const
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Check handle type. Throw an expception if not.
- BooleanT Save(ostream & out) const
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Save to ostream.
- RCHandleAC<DPEntityBodyC> Copy() const
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Creat a deep copy of this object.
protected:
- BooleanT IsValid() const
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Check its a valid handle.
- BooleanT IsValidObject() const
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Check its a valid handle, and that the object is pointed to is also valid.
- RCHandleC<DPEntityBodyC> & operator=(const RCHandleC<DPEntityBodyC> & oth)
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Assignment.
- BooleanT operator==(const RCHandleC<DPEntityBodyC> & oth) const
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Comparison operator.
- BooleanT operator!=(const RCHandleC<DPEntityBodyC> & oth) const
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Comparison operator.
- UIntT Hash() const
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Hash function.x
- BooleanT IsConst() const
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Is object constant ?
- BooleanT IsNotConst() const
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Is object not constant ?
- void SetConst(void) const
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Lock the object.
This is const as a convience though it actual modified the
object, often object you wish to ensure are constant already
have const set.
protected:
- void Invalidate()
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Turn this into an invalid handle.
- DPEntityBodyC & Body()
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Direct access to body.
- const DPEntityBodyC & Body() const
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Constant access to body.
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Programmer:Robert Crida, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001
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