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  PUBLIC
DObject3DC::DObject3DC(void)
DObject3DC::DObject3DC(DObject3DBodyC &)
DObject3DC::Render(Canvas3DC &)
DObject3DC::RenderDL(Canvas3DC &)
DObject3DC::EnableDisplayList(void)
DObject3DC::DisplayListID(void) const
DObject3DC::DisplayListID(void)
DObject3DC::Center(void)
DObject3DC::Extent(void)
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
DObject3DC
 
Handle to basic object in a 3d world.
 
include "amma/GUI/3D/Object.hh"
User Level:Default
Library:GUI3D
Example:ex3DCanvas.cc
Section:GUI.3D
In Scope:std

Parent Classes:

Derived Classes: Methods:
DObject3DC()
Default constructor.
Creates an invalid handle.

DObject3DC(DObject3DBodyC & bod)
Body constructor.

BooleanT Render(Canvas3DC & c3d)
Render object.

BooleanT RenderDL(Canvas3DC & c3d)
Render object, checking for display list.

void EnableDisplayList()
Enable generation of a display list.

IntT DisplayListID() const
Access display list ID.

IntT & DisplayListID()
Access display list ID.

Vector3dC Center()
Get center of object.
defaults to 0,0,0

RealT Extent()
Get extent of object.
defaults to 1

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<DObject3DBodyC> & operator=(const RCHandleC<DObject3DBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<DObject3DBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<DObject3DBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

DObject3DBodyC & Body()
Direct access to body.

const DObject3DBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001