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User Documentation |
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Centre for Vision, Speech & Signal Processing |
Parent Classes:
Methods:
- DCube3DC(const Vector3dC & nDiag = Vector3dC(1,1,1),const RGBPointC & col = RGBPointC(1,0,0))
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Default constructor.
Creates an invalid handle.
- BooleanT Render(Canvas3DC & c3d)
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Render object.
- BooleanT RenderDL(Canvas3DC & c3d)
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Render object, checking for display list.
- void EnableDisplayList()
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Enable generation of a display list.
- IntT DisplayListID() const
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Access display list ID.
- IntT & DisplayListID()
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Access display list ID.
- Vector3dC Center()
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Get center of object.
defaults to 0,0,0
- RealT Extent()
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Get extent of object.
defaults to 1
- BooleanT IsValid() const
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Check its a valid handle.
- BooleanT IsValidObject() const
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Check its a valid handle, and that the object is pointed to is also valid.
- RCHandleC<DObject3DBodyC> & operator=(const RCHandleC<DObject3DBodyC> & oth)
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Assignment.
- BooleanT operator==(const RCHandleC<DObject3DBodyC> & oth) const
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Comparison operator.
- BooleanT operator!=(const RCHandleC<DObject3DBodyC> & oth) const
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Comparison operator.
- UIntT Hash() const
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Hash function.x
- BooleanT IsConst() const
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Is object constant ?
- BooleanT IsNotConst() const
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Is object not constant ?
- void SetConst(void) const
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Lock the object.
This is const as a convience though it actual modified the
object, often object you wish to ensure are constant already
have const set.
protected:
- void Invalidate()
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Turn this into an invalid handle.
- DObject3DBodyC & Body()
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Direct access to body.
- const DObject3DBodyC & Body() const
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Constant access to body.
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Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001
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