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User Documentation |
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Centre for Vision, Speech & Signal Processing |
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PUBLIC |
Canvas3DC::Canvas3DC(void)
Canvas3DC::Canvas3DC(int,int,int *)
Canvas3DC::Canvas3DC(Canvas3DBodyC &)
Canvas3DC::GUISwapBuffers(void)
Canvas3DC::SwapBuffers(void)
Canvas3DC::ViewPoint(RealT,Point3dC,Point3dC,Vector3dC)
Canvas3DC::Light(const RGBPointC &,const Point3dC &,int)
Canvas3DC::Transform(RealT,const Vector3dC &)
Canvas3DC::Transform(RealT,const Vector3dC &,const Vector3dC &)
Canvas3DC::Transform(RealT,const Vector3dC &,const Vector3dC &,const DObject3DC &)
Canvas3DC::Transform(const Vector3dC &)
Canvas3DC::Transform(RealT,const Vector3dC &,const DObject3DC &)
Canvas3DC::Render(ScopePath (*)(FuncArgList))
Canvas3DC::Render(ScopePath (*)(FuncArgList),const DataT &)
Canvas3DC::Render(ScopePath (*)(FuncArgList),const Data1T &,const Data2T &)
Canvas3DC::Render(const ObjT &,ScopePath (*)(FuncArgList))
Canvas3DC::Render(const ObjT &,ScopePath (*)(FuncArgList),const DataT &)
Canvas3DC::Render(const ObjT &,ScopePath (*)(FuncArgList),const Data1T &,const Data2T &)
Canvas3DC::RenderRef(ObjT &,ScopePath (*)(FuncArgList))
Canvas3DC::RenderRef(ObjT &,ScopePath (*)(FuncArgList),const DataT &)
Canvas3DC::RenderRef(ObjT &,ScopePath (*)(FuncArgList),const Data1T &,const Data2T &)
DPOPortC::Put(const DataT &)
DPOPortC::PutArray(const SArray1dC &)
DPOPortC::IsPutReady(void) const
GUIWidgetC::Destroy(void)
GUIWidgetC::Widget(void)
GUIWidgetC::WidgetName(void) const
GUIWidgetC::Name(void) const
GUIWidgetC::WidgetID(void) const
GUIWidgetC::Service(void)
GUIWidgetC::Create(void)
GUIWidgetC::GUIShow(void)
GUIWidgetC::GUIHide(void)
GUIWidgetC::Show(void)
GUIWidgetC::Hide(void)
GUIWidgetC::Position(void) const
GUIWidgetC::Size(void) const
GUIWidgetC::GUISetUSize(IntT,IntT)
GUIWidgetC::SetState(GtkStateType)
GUIWidgetC::Rectangle(void) const
GUIWidgetC::operator+(const GUIWidgetC &) const
GUIWidgetC::Signal(const char *)
GUIWidgetC::SetToolTip(const char *,const char *)
GUIWidgetC::AddEventMask(IntT)
GUIWidgetC::DelEventMask(IntT)
GUIWidgetC::ShapeCombineMask(GdkBitmap &,int,int)
DPOPortBaseC::PutEOS(void)
DPOPortBaseC::OutputType(void) const
DPEntityC::operator=(const DPEntityC &)
DPEntityC::Body(void)
DPEntityC::Body(void) const
DPEntityC::Save(ostream &) const
DPPortC::IsAsync(void) const
DPPortC::ConnectedTo(void) const
DPPortC::GetAttr(const StringC &,StringC &)
DPPortC::SetAttr(const StringC &,const StringC &)
RCHandleAC::Abstract(void)
RCHandleAC::IsHandleType(const DT &) const
RCHandleAC::CheckHandleType(const DT &) const
RCHandleAC::Save(ostream &) const
RCHandleAC::Copy(void) const
DPEntityC::operator=(const DPEntityC &)
DPEntityC::Body(void)
DPEntityC::Body(void) const
DPEntityC::Save(ostream &) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
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Parent Classes:
Methods:
- Canvas3DC()
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Default constructor.
Creates an invalid handle.
- Canvas3DC(int x,int y,int * nglattrlist = 0)
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Constructor.
see GUI/3D/gdkgl.h for a list of attributes for nglattrlist,
the attribute list should be terminated with
GDK_GL_NONE.
- Canvas3DC(Canvas3DBodyC & bod)
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Body constructor
- BooleanT GUISwapBuffers()
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swap buffers.
NB. Only call from the GUI thread.
- void SwapBuffers()
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Swap display buffers.
Thread safe.
- void ViewPoint(RealT fov = 90,Point3dC nEye = Point3dC(0,0,5),Point3dC nCentre = Point3dC(0,0,0),Vector3dC nUp = Vector3dC(0,1,0))
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Set the view point.
Thread safe.
- void Light(const RGBPointC & colour,const Point3dC & position,int nn = 0)
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Setup a light nn.
Thread safe
- void Transform(RealT nAngle,const Vector3dC & nAxis)
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Rotation Constructor.
- void Transform(RealT nAngle,const Vector3dC & nAxis,const Vector3dC & nTrans)
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Rotation/Translation Constructor.
- void Transform(RealT nAngle,const Vector3dC & nAxis,const Vector3dC & nTrans,const DObject3DC & obj)
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Rotation/Translation Constructor.
- void Transform(const Vector3dC & nTrans)
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Translation Constructor.
- void Transform(RealT nAngle,const Vector3dC & nAxis,const DObject3DC & obj)
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Constructor.
- void Render(ScopePath (*)(FuncArgList) nfunc)
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Call OpenGL rendering function.
- void Render(ScopePath (*)(FuncArgList) nfunc,const DataT & dat)
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Call OpenGL rendering function.
- void Render(ScopePath (*)(FuncArgList) nfunc,const Data1T & dat1,const Data2T & dat2)
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Call OpenGL rendering function.
- void Render(const ObjT & nobj,ScopePath (*)(FuncArgList) nfunc)
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Call OpenGL rendering function.
- void Render(const ObjT & nobj,ScopePath (*)(FuncArgList) nfunc,const DataT & dat)
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Call OpenGL rendering function.
- void Render(const ObjT & nobj,ScopePath (*)(FuncArgList) nfunc,const Data1T & dat1,const Data2T & dat2)
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Call OpenGL rendering function.
- void RenderRef(ObjT & nobj,ScopePath (*)(FuncArgList) nfunc)
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Call OpenGL rendering function.
Use only a refrence to 'nobj', not a copy.
NB. This means the refrence counter will NOT be incremented.
- void RenderRef(ObjT & nobj,ScopePath (*)(FuncArgList) nfunc,const DataT & dat)
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Call OpenGL rendering function.
Use only a refrence to 'nobj', not a copy.
NB. This means the refrence counter will NOT be incremented.
- void RenderRef(ObjT & nobj,ScopePath (*)(FuncArgList) nfunc,const Data1T & dat1,const Data2T & dat2)
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Call OpenGL rendering function.
Use only a refrence to 'nobj', not a copy.
NB. This means the refrence counter will NOT be incremented.
- BooleanT Put(const DObject3DC & dat)
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Put data to stream
Returns true if data is put into stream succesfully.
- IntT PutArray(const SArray1dC<DObject3DC> & data)
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Put an array of data elements into a stream.
returns the number of elements processed from the array.
- BooleanT IsPutReady() const
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Is port ready for data ?
- void Destroy()
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See body class for details.
- GtkWidget * Widget()
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Access widget.
- StringC WidgetName() const
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Get widget's name.
Call only from GUI thread.
- StringC Name() const
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Get name of widget.
Defaults to WidgetName(), but may be differnt
for Lables etc.
- int WidgetID() const
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Get widget id.
- BooleanT Service()
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Service request.
- BooleanT Create()
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Create the widget.
- void GUIShow()
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Show widget on the display.
Call only from GUI thread.
- void GUIHide()
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Hide widget on the display.
Call only from GUI thread.
- void Show()
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Show widget on the display.
Thread safe.
- void Hide()
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Hide widget on the display.
Thread safe.
- PixelC Position() const
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Widget position.
- PixelC Size() const
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Size of wiget in pixels
- void GUISetUSize(IntT x,IntT y)
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Set size of widget.
GUI thread only.
- void SetState(GtkStateType state)
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Set state
- IndexRectangleC Rectangle() const
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Widget position and extent within its parent window.
- DListC<GUIWidgetC> operator+(const GUIWidgetC & widge) const
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Add into list.
- Signal0C & Signal(const char * nm)
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Get handle for named signal.
Signal is created and connected when this
function is first called. There after the same
signal is returned.
If the signal is unrecognised an invalid handle
is returned.
The exact signal type depends on the signal requested,
if not otherwise specified it is a Signal1C.
- void SetToolTip(const char * text,const char * ctxt = 0)
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Set the tool tip for the widget.
NB. Not all widgets can display tooltips.
- void AddEventMask(IntT event)
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Add to the event mask.
- void DelEventMask(IntT event)
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Remove from the event mask.
- void ShapeCombineMask(GdkBitmap & mask,int off_x = 0,int off_y = 0)
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Make a shape mask for the widget.
GUI thread only.
- void PutEOS()
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Put End Of Stream marker.
- const type_info & OutputType() const
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Get type of output port.
- const DPEntityC & operator=(const DPEntityC & dat)
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Assignment.
- DPEntityBodyC & Body()
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Access body.
- const DPEntityBodyC & Body() const
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Access body.
- BooleanT Save(ostream & out) const
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- BooleanT IsAsync() const
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Does port work asynchronously ??
- DPPortC ConnectedTo() const
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Is this port connected to another ?
If not returns invalid handle.
- BooleanT GetAttr(const StringC & attrName,StringC & attrValue)
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Get a stream attribute.
Returns false if the attribute name is unknown.
This is for handling stream attributes such as frame rate, and compression ratios.
- BooleanT SetAttr(const StringC & attrName,const StringC & attrValue)
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Set a stream attribute.
Returns false if the attribute name is unknown.
This is for handling stream attributes such as frame rate, and compression ratios.
- RCAbstractC Abstract()
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Create an abstract handle to this object.
- BooleanT IsHandleType(const DT &) const
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Is handle of given type ?
- void CheckHandleType(const DT & dummy) const
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Check handle type. Throw an expception if not.
- BooleanT Save(ostream & out) const
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Save to ostream.
- RCHandleAC<DPEntityBodyC> Copy() const
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Creat a deep copy of this object.
protected:
- const DPEntityC & operator=(const DPEntityC & dat)
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Assignment.
- DPEntityBodyC & Body()
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Access body.
- const DPEntityBodyC & Body() const
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Access body.
- BooleanT Save(ostream & out) const
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- BooleanT IsValid() const
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Check its a valid handle.
- BooleanT IsValidObject() const
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Check its a valid handle, and that the object is pointed to is also valid.
- RCHandleC<DPEntityBodyC> & operator=(const RCHandleC<DPEntityBodyC> & oth)
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Assignment.
- BooleanT operator==(const RCHandleC<DPEntityBodyC> & oth) const
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Comparison operator.
- BooleanT operator!=(const RCHandleC<DPEntityBodyC> & oth) const
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Comparison operator.
- UIntT Hash() const
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Hash function.x
- BooleanT IsConst() const
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Is object constant ?
- BooleanT IsNotConst() const
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Is object not constant ?
- void SetConst(void) const
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Lock the object.
This is const as a convience though it actual modified the
object, often object you wish to ensure are constant already
have const set.
protected:
- void Invalidate()
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Turn this into an invalid handle.
- DPEntityBodyC & Body()
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Direct access to body.
- const DPEntityBodyC & Body() const
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Constant access to body.
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Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001
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