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Developer Documentation |
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Centre for Vision, Speech & Signal Processing |
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PUBLIC |
VoxSetC::VoxSetC(void)
VoxSetC::VoxSetC(const Vector3dC,const Vector3dC,const RealT,const RealT)
VoxSetC::VoxSetC(const VoxSetC &)
VoxSetC::operator=(const VoxSetC &)
VoxSetC::IsValid(const DataC)
VoxSetC::EncodePoint(const TriC &,const Vector3dC,const Vector3dC)
VoxSetC::EncodePoint(const TriC &,const Vector3dC,const Vector3dC,TriNearestPointC &)
BaseVoxSetC::operator=(const BaseVoxSetC &)
BaseVoxSetC::SetEncodeScheme(const IntT)
BaseVoxSetC::SetWeightScheme(const IntT)
BaseVoxSetC::SetFusionScheme(const IntT)
BaseVoxSetC::FusionType(void) const
BaseVoxSetC::MinimumNormalCosine(void) const
BaseVoxSetC::Size(void) const
BaseVoxSetC::Resolution(void) const
BaseVoxSetC::LowerLimit(void) const
BaseVoxSetC::UpperLimit(void) const
BaseVoxSetC::MaximumSignedDistance(void) const
BaseVoxSetC::InRange(const Vector3dC &)
BaseVoxSetC::Index(const Vector3dC)
BaseVoxSetC::NormalVolumeBoundingBox(const TriC &,Index3dC &,Index3dC &)
BaseVoxSetC::IndexLimits(const Vector3dC,Index3dC &,Index3dC &)
BaseVoxSetC::Vector(const Index3dC)
BaseVoxSetC::AddTriSet(TriSetC &)
BaseVoxSetC::AddTriSet(TriSetC &,Vector3dC)
BaseVoxSetC::InsertElement(const TriC &)
BaseVoxSetC::InsertElement(const TriC &,const Vector3dC)
BaseVoxSetC::EncodeSetup(Vector3dC,Vector3dC,RealT,RealT)
BaseVoxSetC::IndexRange(const IntT)
BaseVoxSetC::MaximumWeight(void) const
BaseVoxSetC::InsertElement(TriSetC &,Vector3dC)
BaseVoxSetC::InsertElementView(const TriC &,const Vector3dC)
BaseVoxSetC::InsertElementNormal(const TriC &,const Vector3dC)
BaseVoxSetC::EncodePoint(const TriC &,const Vector3dC,const Vector3dC)
BaseVoxSetC::EncodePoint(const TriC &,const Vector3dC,const Vector3dC,TriNearestPointC &)
BaseVoxSetC::EncodeDistance(const RealT) const
BaseVoxSetC::DecodeDistance(const VoxRealT) const
BaseVoxSetC::EncodeWeight(const RealT) const
BaseVoxSetC::DecodeWeight(const VoxRealT) const
BaseVoxSetC::EncodeNormal(const RealT) const
BaseVoxSetC::DecodeNormal(const VoxRealT) const
BaseVoxSetC::EncodePoint(const Vector3dC) const
BaseVoxSetC::DecodePoint(const Index3dC) const
BaseVoxSetC::operator<<(ostream &,BaseVoxSetC &)
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Comments:
forward declaration
====================================================================
Functions for VoxSetC dependent on DataC but not on storage scheme
DataC = VoxC or VoxNormalC or VoxPointNormalC
Parent Classes:
Methods:
- VoxSetC()
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empty
- VoxSetC(const Vector3dC xmin,const Vector3dC xmax,const RealT resolution,const RealT distance)
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setup an empty volumetric frame
dimensions [xmin,xmax]
voxel 'resolution'
encode surface thickness +/- distance
- VoxSetC(const VoxSetC & vox)
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copy
const VoxSetC
- void operator=(const VoxSetC & vox)
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assignment
--------------------------------------------------- Operations
- BooleanT IsValid(const DataC v)
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test if voxel is valid
- void EncodePoint(const TriC & tri,const Vector3dC v,const Vector3dC view_normal)
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- void EncodePoint(const TriC & tri,const Vector3dC v,const Vector3dC view_normal,TriNearestPointC & np)
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- void operator=(const BaseVoxSetC & vox)
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assignment
--------------------------------- Internal Computation
- void SetEncodeScheme(const IntT type)
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Volumetric Encoding Scheme
1: View Direction
2: Vertex Normal Direction (default)
3: Element Normal Direction
- void SetWeightScheme(const IntT type)
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Weight Scheme
0: Constant weight
1: Constant Normal Weighted (default)
2: Ramp Normal Weighted
- void SetFusionScheme(const IntT type)
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Fusion Scheme
0: Nearest Only
1: Weighted Average (default)
2: Weighted Average + Normal
(-1: No Fusion)
- IntT FusionType() const
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return Fusion scheme used
- RealT MinimumNormalCosine() const
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Minimum angle cosine between surface normals for fusion
used in fusion with Normal
--------------------------------- Operations
- IntT Size() const
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number of voxel in each dimension
- RealT Resolution() const
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voxel resolution
- Vector3dC LowerLimit() const
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Lower limit of volume dimensions
- Vector3dC UpperLimit() const
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Upper limit of volume dimensions
- RealT MaximumSignedDistance() const
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maximum distance of voxel centre from surface for volume encoding
- BooleanT InRange(const Vector3dC & p)
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returns TRUE if point 'p' is inside the volume, FALSE otherwise
- Index3dC Index(const Vector3dC p)
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Index for (xyz) point
- void NormalVolumeBoundingBox(const TriC & tri,Index3dC & imin,Index3dC & imax)
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Voxel Index limits for bounding box on normal volume of tri
- void IndexLimits(const Vector3dC v,Index3dC & imin,Index3dC & imax)
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Index limits for encoding a volume
- Vector3dC Vector(const Index3dC i)
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point from index
--------------------------------- Add data to volume
- void AddTriSet(TriSetC & tri)
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Encode mesh 'tri' into volumetric representation
encoded in view direction = average normal
- void AddTriSet(TriSetC & tri,Vector3dC view_normal)
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Encode mesh 'tri' into volumetric representation in drn of view normal
- void InsertElement(const TriC & tri)
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insert element with confidence =1 (no viewpoint info)
- void InsertElement(const TriC & tri,const Vector3dC normal_direction)
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insert element with view point info.
- void EncodeSetup(Vector3dC xmin,Vector3dC xmax,RealT resolution,RealT distance)
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- IntT IndexRange(const IntT k)
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IntT Index3to1(const Index3dC i) const;
Index3dC Index1to3(const IntT i) const;
- RealT MaximumWeight() const
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------------------------------------------------ Encoding Triangulation
- void InsertElement(TriSetC & triset,Vector3dC view_normal)
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insert all elements in 'triset' with view point direction 'view_normal'
- void InsertElementView(const TriC & tri,const Vector3dC view_normal)
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Encode element volume in 'view normal' direction
- void InsertElementNormal(const TriC & tri,const Vector3dC view_normal)
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Encode element volume in vertex normal direction
element confidence = 'view_normal'.element normal
- void EncodePoint(const TriC & tri,const Vector3dC v,const Vector3dC view_normal)
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- void EncodePoint(const TriC & tri,const Vector3dC v,const Vector3dC view_normal,TriNearestPointC & np)
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- VoxRealT EncodeDistance(const RealT d) const
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[-dmax,dmax] => [0,255]
- RealT DecodeDistance(const VoxRealT d) const
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[0,255] => [-dmax,dmax]
- VoxRealT EncodeWeight(const RealT w) const
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[0,wmax] => [0,255]
- RealT DecodeWeight(const VoxRealT w) const
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[0,255] => [0,wmax]
- VoxRealT EncodeNormal(const RealT n) const
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[-1,1] => [0,255]
- RealT DecodeNormal(const VoxRealT n) const
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[0,255] => [-1,1]
- Index3dC EncodePoint(const Vector3dC v) const
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[xmin,xmax] => [0,2^16]
- Vector3dC DecodePoint(const Index3dC i) const
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[0,2^16] => [xmin,xmax]
- ostream & operator<<(ostream & s,BaseVoxSetC & t)
-
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Programmer:Adrian Hilton, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001
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