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Developer Documentation |
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Centre for Vision, Speech & Signal Processing |
Parent Classes:
Derived Classes:
Methods:
- VLPlanC()
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Default constructor.
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- BooleanT Reset(const StateT & state)
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Goto start of plan.
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Returns FALSE if plan can't be executed in 'state'.
- BooleanT NextAction(const StateT & state,ActionT & act) throw
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Get next action in plan.
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action is put into act.
Returns TRUE when plan complete.
- BooleanT IsFinite() const
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Is plan finite ?
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Does plan have a definite end, and length ?
- VLPlanC(VLPlanBodyC<ActionT,StateT> & nbod)
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Body constructor.
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- VLPlanBodyC<ActionT,StateT> & Body()
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Access body.
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- const VLPlanBodyC<ActionT,StateT> & Body() const
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Access body.
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- const DPEntityC & operator=(const DPEntityC & dat)
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Assignment.
- DPEntityBodyC & Body()
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Access body.
- const DPEntityBodyC & Body() const
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Access body.
- BooleanT Save(ostream & out) const
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- RCAbstractC Abstract()
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Create an abstract handle to this object.
- BooleanT IsHandleType(const DT &) const
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Is handle of given type ?
- void CheckHandleType(const DT & dummy) const
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Check handle type. Throw an expception if not.
- BooleanT Save(ostream & out) const
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Save to ostream.
- RCHandleAC<DPEntityBodyC> Copy() const
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Creat a deep copy of this object.
protected:
- BooleanT IsValid() const
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Check its a valid handle.
- BooleanT IsValidObject() const
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Check its a valid handle, and that the object is pointed to is also valid.
- RCHandleC<DPEntityBodyC> & operator=(const RCHandleC<DPEntityBodyC> & oth)
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Assignment.
- BooleanT operator==(const RCHandleC<DPEntityBodyC> & oth) const
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Comparison operator.
- BooleanT operator!=(const RCHandleC<DPEntityBodyC> & oth) const
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Comparison operator.
- UIntT Hash() const
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Hash function.x
- BooleanT IsConst() const
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Is object constant ?
- BooleanT IsNotConst() const
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Is object not constant ?
- void SetConst(void) const
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Lock the object.
This is const as a convience though it actual modified the
object, often object you wish to ensure are constant already
have const set.
protected:
- void Invalidate()
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Turn this into an invalid handle.
- DPEntityBodyC & Body()
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Direct access to body.
- const DPEntityBodyC & Body() const
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Constant access to body.
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Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001
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