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VLExecutorC::VLExecutorC(const DPIOPortC &)
VLExecutorC::World(void)
VLExecutorC::Body(void)
VLExecutorC::Body(void) const
VLExecutorC::StatusOut(void)
VLExecutorC::PlanSource(void)
DPTaskC::Body(void)
DPTaskC::Body(void) const
DPTaskC::Step(void)
DPTaskC::IsSuspended(void) const
DPTaskC::Suspend(void)
DPTaskC::Resume(void)
DPEntityC::operator=(const DPEntityC &)
DPEntityC::Body(void)
DPEntityC::Body(void) const
DPEntityC::Save(ostream &) const
RCHandleAC::Abstract(void)
RCHandleAC::IsHandleType(const DT &) const
RCHandleAC::CheckHandleType(const DT &) const
RCHandleAC::Save(ostream &) const
RCHandleAC::Copy(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
VLExecutorC<class ActionT,class StateT>
 
Exevutor body.
 
include "amma/Logic2/Executor.hh"
User Level:Default
Library:VLAgent
Example:exIndex.cc
Section:Logic.Agent
In Scope:std

Comments:
Input: Plan, Output :

Parent Classes: Methods:
VLExecutorC(const DPIOPortC<StateT,ActionT> & aworld)
Constructor.
indIndex of types of intererest.

DPIOPortC<StateT,ActionT> & World()
Access world.
indIndex of types of intererest.

VLExecutorBodyC<ActionT,StateT> & Body()
Access body.
indIndex of types of intererest.

const VLExecutorBodyC<ActionT,StateT> & Body() const
Access body.
indIndex of types of intererest.

DPOPortC<Tuple3C<StateT,VLPlanC<ActionT,StateT>,BooleanT>> & StatusOut()
Access status port.
indIndex of types of intererest.

DPIPortC<VLPlanC<ActionT,StateT>> & PlanSource()
Access plan port.
indIndex of types of intererest.

#include "amma/DP/Task.hh"
DPTaskBodyC & Body()
Access body.

const DPTaskBodyC & Body() const
Access body.

BooleanT Step()
Do a single step.
Return: TRUE = Keep going. FALSE = Finished.

BooleanT IsSuspended() const
Test if task is suspeneded.

BooleanT Suspend()
Suspend task.

BooleanT Resume()
Resume task.

#include "amma/DP/Entity.hh"
const DPEntityC & operator=(const DPEntityC & dat)
Assignment.

DPEntityBodyC & Body()
Access body.

const DPEntityBodyC & Body() const
Access body.

BooleanT Save(ostream & out) const

#include "amma/RCHandleA.hh"
RCAbstractC Abstract()
Create an abstract handle to this object.

BooleanT IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

BooleanT Save(ostream & out) const
Save to ostream.

RCHandleAC<DPEntityBodyC> Copy() const
Creat a deep copy of this object.
protected:

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<DPEntityBodyC> & operator=(const RCHandleC<DPEntityBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<DPEntityBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<DPEntityBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

DPEntityBodyC & Body()
Direct access to body.

const DPEntityBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001