Developer Documentation
Centre for Vision, Speech & Signal Processing
USER IN NAMESPACE AMMA TREE ROOT AMMA SEARCH AMMA HOME
 

  PUBLIC
SumNXX2d3C::SumNXX2d3C(void)
SumNXX2d3C::SumNXX2d3C(const RGBImageC &)
SumNXX2d3C::SumNXX2d3C(const SumNXX2d3C &)
SumNXX2d3C::operator+=(const Vector3dC &)
SumNXX2d3C::Count(void) const
SumNXX2d3C::operator>>(istream &,SumNXX2d3C &)
VecMat3dC::VecMat3d(void) const
VecMat3dC::VecMat3d(void)
VecMat3dC::SetZero(void)
VecMat3dC::Sort(void)
VecMat3dC::SortAbs(void)
VecMat3dC::operator>>(istream &,VecMat3dC &)
Vector3dC::Vector(void) const
Vector3dC::Vector(void)
Vector3dC::SetZero(void)
Vector3dC::operator-(void) const
Vector3dC::operator+(const Vector3dC &) const
Vector3dC::operator-(const Vector3dC &) const
Vector3dC::operator*(const RealT) const
Vector3dC::operator*(const Vector3dC &) const
Vector3dC::operator/(const RealT) const
Vector3dC::operator/(const Point3dC &) const
Vector3dC::operator+=(const Vector3dC &)
Vector3dC::operator-=(const Vector3dC &)
Vector3dC::operator*=(const RealT)
Vector3dC::operator/=(const RealT)
Vector3dC::operator&(const Vector3dC &) const
Vector3dC::operator%(const Vector3dC &) const
Vector3dC::Dot(const Vector3dC &) const
Vector3dC::Cross(const Vector3dC &) const
Vector3dC::Cross3(const Vector3dC &) const
Vector3dC::TripleScalar(const Vector3dC &,const Vector3dC &) const
Vector3dC::Norm(void) const
Vector3dC::SqrNorm(void) const
Vector3dC::Modulus(void) const
Vector3dC::Unit(void) const
Vector3dC::MakeUnit(void)
Vector3dC::MakeUnit(IndexT)
Vector3dC::ProjectionSizeInto(const Vector3dC &) const
Vector3dC::ProjectionInto(const Vector3dC &) const
Vector3dC::Angle(const Vector3dC &) const
Vector3dC::RotationX(const RealT) const
Vector3dC::RotationY(const RealT) const
Vector3dC::RotationZ(const RealT) const
Vector3dC::Rotation(const Vector3dC &,const RealT) const
Vector3dC::ProductT(void) const
Vector3dC::operator*(RealT,const Vector3dC &)
Vector3dC::operator<<(ostream &,const Vector3dC &)
Vector3dC::operator>>(istream &,Vector3dC &)
Matrix3d3C::operator=(const Matrix3d3C &)
Matrix3d3C::RDim(void) const
Matrix3d3C::CDim(void) const
Matrix3d3C::Matrix(void) const
Matrix3d3C::Matrix(void)
Matrix3d3C::operator[](IndexT) const
Matrix3d3C::operator[](IndexT)
Matrix3d3C::operator()(IndexT,IndexT) const
Matrix3d3C::operator()(IndexT,IndexT)
Matrix3d3C::A00(void) const
Matrix3d3C::A01(void) const
Matrix3d3C::A02(void) const
Matrix3d3C::A10(void) const
Matrix3d3C::A11(void) const
Matrix3d3C::A12(void) const
Matrix3d3C::A20(void) const
Matrix3d3C::A21(void) const
Matrix3d3C::A22(void) const
Matrix3d3C::A00(void)
Matrix3d3C::A01(void)
Matrix3d3C::A02(void)
Matrix3d3C::A10(void)
Matrix3d3C::A11(void)
Matrix3d3C::A12(void)
Matrix3d3C::A20(void)
Matrix3d3C::A21(void)
Matrix3d3C::A22(void)
Matrix3d3C::Column(IndexT) const
Matrix3d3C::Row(IndexT) const
Matrix3d3C::Diagonal(void) const
Matrix3d3C::Set(const Matrix3d3C &)
Matrix3d3C::SetZero(void)
Matrix3d3C::SetRow(IndexT,const Point3dC &)
Matrix3d3C::SetColumn(IndexT,const Point3dC &)
Matrix3d3C::SwapRows(const IndexT,const IndexT)
Matrix3d3C::SwapCols(const IndexT,const IndexT)
Matrix3d3C::operator==(const Matrix3d3C &) const
Matrix3d3C::operator+=(const Matrix3d3C &)
Matrix3d3C::operator-=(const Matrix3d3C &)
Matrix3d3C::operator*=(RealT)
Matrix3d3C::operator/=(RealT)
Matrix3d3C::operator+(const Matrix3d3C &) const
Matrix3d3C::operator-(const Matrix3d3C &) const
Matrix3d3C::operator*(RealT) const
Matrix3d3C::AddToDiagonal(RealT)
Matrix3d3C::SubtractFromDiagonal(RealT)
Matrix3d3C::T(void) const
Matrix3d3C::Trace(void) const
Matrix3d3C::EuclideanNorm(void) const
Matrix3d3C::I(void) const
Matrix3d3C::Det(void) const
Matrix3d3C::operator*(const Point3dC &) const
Matrix3d3C::operator*(const Vector3dC &) const
Matrix3d3C::operator*(const Matrix3d3C &) const
Matrix3d3C::LinearSolver(const Point3dC &) const
Matrix3d3C::ProductT(const Vector3dC &)
Matrix3d3C::ErrOutOfRange(IndexT,const char *) const
Point3dC::Point3dC(SizeT)
Point3dC::operator=(const Point3dC &)
Point3dC::operator[](IndexT) const
Point3dC::operator[](IndexT)
Point3dC::X(void)
Point3dC::Y(void)
Point3dC::Z(void)
Point3dC::X(void) const
Point3dC::Y(void) const
Point3dC::Z(void) const
Point3dC::Point(void) const
Point3dC::Point(void)
Point3dC::operator==(const Point3dC &) const
Point3dC::operator!=(const Point3dC &) const
Point3dC::operator>(const Point3dC &) const
Point3dC::OneBigger(const Point3dC &) const
Point3dC::SetZero(void)
Point3dC::Set(const Point3dC &)
Point3dC::Set(const CoordT,const CoordT,const CoordT)
Point3dC::SetMinimum(const Point3dC &)
Point3dC::SetMaximum(const Point3dC &)
Point3dC::MinIndex(void) const
Point3dC::MaxIndex(void) const
Point3dC::AbsMinIndex(void) const
Point3dC::AbsMaxIndex(void) const
Point3dC::Min(void) const
Point3dC::Max(void) const
Point3dC::operator+=(const Point3dC &)
Point3dC::operator-=(const Point3dC &)
Point3dC::operator*=(const Point3dC &)
Point3dC::operator/=(const Point3dC &)
Point3dC::operator*=(const RealT)
Point3dC::operator/=(const RealT)
Point3dC::operator+(const Point3dC &) const
Point3dC::operator-(const Point3dC &) const
Point3dC::operator*(const Point3dC &) const
Point3dC::operator/(const Point3dC &) const
Point3dC::operator*(const RealT) const
Point3dC::operator/(const RealT) const
Point3dC::operator+(const Vector3dC &) const
Point3dC::operator&(const Point3dC &) const
Point3dC::Translation(const Point3dC &) const
Point3dC::SqrEuclidDistance(const Point3dC &) const
Point3dC::EuclidDistance(const Point3dC &) const
Point3dC::EDistanceFromOrigin(void) const
Point3dC::CosAngle(const Point3dC &,const Point3dC &) const
Point3dC::Angle(const Point3dC &,const Point3dC &) const
Point3dC::AngleOrigin(const Point3dC &) const
Point3dC::MidPoint(const Point3dC &) const
Point3dC::Center(const Point3dC &) const
Point3dC::N(void) const
Point3dC::AbsDistance(const Point3dC &) const
Point3dC::MahalanobisDistance(const Point3dC &,const Matrix3d3C &)
Point3dC::Sum(void) const
Point3dC::SumAbs(void) const
Point3dC::Sqrt(void)
Point3dC::Abs(void)
Point3dC::Normalize(void)
Point3dC::NormalizeSum(void)
Point3dC::MakeUnit(const IndexT)
Point3dC::OrthoProjectionInto(const Line3dPVC &) const
Point3dC::OrthoProjectionTo(const PlanePVV3dC &) const
Point3dC::IsOutside(const PlaneABCD3dC &) const
Point3dC::IsInside(const PlaneABCD3dC &) const
Point3dC::FixAlmostZero(void)
Point3dC::SetZeroDistance(RealT)
Point3dC::IsAlmostZero(RealT)
Point3dC::SetRelZero(RealT)
Point3dC::IsRelZero(RealT)
Point3dC::RAbs(RealT)
Point3dC::operator*(RealT,const Point3dC &)
Point3dC::operator/(RealT,const Point3dC &)
Point3dC::operator<<(ostream &,const Point3dC &)
Point3dC::operator>>(istream &,Point3dC &)
Point3dC::Set(const Point3dC::CoordT,const Point3dC::CoordT,const Point3dC::CoordT)
SumNXX2d3C
 
Sum vectors items and their squares in 3D space
 
include "amma/SumNXX23.hh"
User Level:Default
Library:MeanCov
Example:exMat2d.cc
Section:Geometry.3-D
In Scope:std

Parent Classes:

Variables:
LongIntT number;

Methods:
SumNXX2d3C()

SumNXX2d3C(const RGBImageC & image)

SumNXX2d3C(const SumNXX2d3C & sum)

const SumNXX2d3C & operator+=(const Vector3dC & data)

LongIntT Count() const

istream & operator>>(istream & is,SumNXX2d3C & sums)

#include "amma/VecMat3d.hh"
const VecMat3dC & VecMat3d() const
access to the object

VecMat3dC & VecMat3d()
access to the object

VecMat3dC & SetZero()
set the vector and the matrix to be zero

VecMat3dC & Sort()
sort according to vector value. The first value will be the biggest one.

VecMat3dC & SortAbs()
sort according to absolute vector value. The first value will be the biggest one

istream & operator>>(istream & is,VecMat3dC & vm)

#include "amma/Vector3d.hh"
const Vector3dC & Vector() const
Access to the vector.

Vector3dC & Vector()
Access to the vector. Setting of coordinates. -----------------------

Vector3dC & SetZero()
Sets all coordinates to be zero. Arithmetical operations. ------------------------

Vector3dC operator-() const
Returns the opposite vector.

Vector3dC operator+(const Vector3dC & v) const
Returns a sum of two vectors.

Vector3dC operator-(const Vector3dC & v) const
Returns a difference of two vectors.

Vector3dC operator*(const RealT alpha) const
Returns this vector multiplied by the scalar 'alpha'.

Vector3dC operator*(const Vector3dC & v) const
Returns the vector which coordinates are the results of multiplication item by item of this vector and the vector 'v'.

Vector3dC operator/(const RealT alpha) const
Returns this vector multiplied by the scalar 1/'alpha'.

Point3dC operator/(const Point3dC & v) const
Returns the points which coordinates are results of division of this vector and 'v' point item by item.

const Vector3dC & operator+=(const Vector3dC & v)
Adds the vector 'v' to this vector. The return object is this vector.

const Vector3dC & operator-=(const Vector3dC & v)
Subtracts the vector 'v' from this vector. The return object is this vector.

const Vector3dC & operator*=(const RealT alpha)
Multiplies this vector by the scalar value 'alpha'. The return object is this vector.

const Vector3dC & operator/=(const RealT alpha)
Multiplies this vector by the scalar value 1/'alpha'. The return object is this vector. Geometrical operations. -----------------------

RealT operator&(const Vector3dC & v) const
Returns the scalar product of this vector and the vector 'v'. The operator is equivalent to the member function Dot().

Vector3dC operator%(const Vector3dC & v) const
Returns the cross product of this vector and the vector 'v'. The operator is equivalent to the member function Cross().

RealT Dot(const Vector3dC & vector) const
Returns the scalar product of this vector and the 'vector'. The function is equivalent to the operator&.

Vector3dC Cross(const Vector3dC & vector) const
Returns the cross product of this vector and the 'vector'. The function is equivalent to the operator%.

RealT Cross3(const Vector3dC & vector) const
Returns the 3-rd coordinate of the cross product of this vector and the 'vector'.

RealT TripleScalar(const Vector3dC & vectorB,const Vector3dC & vectorC) const
Returns the triple scalar product [*this vectorB vectorC].

RealT Norm() const
Returns the Euclidian norm of this vector.

RealT SqrNorm() const
Returns the square of the Euclidian norm of this vector.

RealT Modulus() const
Returns the size of the vector.

Vector3dC Unit() const
Returns the unit vector which direction is determined by the direction of this vector.

Vector3dC & MakeUnit()
Divides all coordinates by the size of the vector.

Vector3dC & MakeUnit(IndexT i)
Divides all coordinates by the size of the i-th coordinate.

RealT ProjectionSizeInto(const Vector3dC & v) const
Returns the size of the projection of this vector into the vector 'v'.

Vector3dC ProjectionInto(const Vector3dC & v) const
Returns the projection of this vector into the vector 'v'.

RealT Angle(const Vector3dC & v) const
Returns the angle (rad) between this vector and the vector 'v' in the range 0-pi (ie. the smallest angle between vectors). Rotations. ---------- The following member functions for rotation of vectors assume a right-handed 3D coordinate system xyz. The vector is rotated according to the static coordinate system in the direction following the direction of the fingers of the right hand which thumb points in the direction of the vector of the rotation axis. That means the angle has counter-clockwise orientation if it is seen from the positive half of the rotation axis.

Vector3dC RotationX(const RealT a) const
Returns this vector rotated through an angle 'a' (rad) along the x axis.

Vector3dC RotationY(const RealT a) const
Returns this vector rotated through an angle 'a' (rad) along the y axis.

Vector3dC RotationZ(const RealT a) const
Returns this vector rotated through an angle 'a' (rad) along the z axis.

Vector3dC Rotation(const Vector3dC & v,const RealT a) const
Returns this vector rotated through an angle 'a' (rad) along the axis defined by the vector 'v' and passing through the starting point of this vector. Operations using matrices. --------------------------

Matrix3d3C ProductT() const
Returns the matrix that is the result of v * v.T().

Vector3dC operator*(RealT alpha,const Vector3dC & v)

ostream & operator<<(ostream & outS,const Vector3dC & vector)

istream & operator>>(istream & inS,Vector3dC & vector)

#include "amma/Matrix3d.hh"
const Matrix3d3C & operator=(const Matrix3d3C & mat)
Assigment. Access to the matrix and its elements. ======================================

SizeT RDim() const
Returns the number of rows.

SizeT CDim() const
Returns the number of columns.

const Matrix3d3C & Matrix() const
Access to the constant matrix.

Matrix3d3C & Matrix()
Access to the matrix.

const SizeBufferAccessC<RealT> operator[](IndexT r) const
Access to the row of the constant matrix.

SizeBufferAccessC<RealT> operator[](IndexT r)
Access to the row of the matrix.

RealT operator()(IndexT i,IndexT j) const
Returns the value of the element a[ij].

RealT & operator()(IndexT i,IndexT j)
Access to the value of the element a[ij].

RealT A00() const
Returns the value of the element a[00].

RealT A01() const
Returns the value of the element a[01].

RealT A02() const
Returns the value of the element a[02].

RealT A10() const
Returns the value of the element a[10].

RealT A11() const
Returns the value of the element a[11].

RealT A12() const
Returns the value of the element a[12].

RealT A20() const
Returns the value of the element a[20].

RealT A21() const
Returns the value of the element a[21].

RealT A22() const
Returns the value of the element a[22].

RealT & A00()
Access to the value of the element a[00].

RealT & A01()
Access to the value of the element a[01].

RealT & A02()
Access to the value of the element a[02].

RealT & A10()
Access to the value of the element a[10].

RealT & A11()
Access to the value of the element a[11].

RealT & A12()
Access to the value of the element a[12].

RealT & A20()
Access to the value of the element a[20].

RealT & A21()
Access to the value of the element a[21].

RealT & A22()
Access to the value of the element a[22].

Vector3dC Column(IndexT i) const
Returns the column 'i'.

Vector3dC Row(IndexT i) const
Return the row 'i'.

Vector3dC Diagonal() const
Returns the vector of main diagonal item. Setting of matrix elements. ===========================

void Set(const Matrix3d3C & mat)
Sets all elements of the matrix according to the matrix 'mat'.

Matrix3d3C & SetZero()
Sets all elements to be 0.0.

Matrix3d3C & SetRow(IndexT i,const Point3dC & p)
Sets the elements of the row 'i' according to the elements of the point 'p'.

Matrix3d3C & SetColumn(IndexT i,const Point3dC & p)
Sets the elements of the column 'i' according to the elements of the point 'p'.

Matrix3d3C & SwapRows(const IndexT r1,const IndexT r2)
Swaps the rows 'r1' and 'r2'.

Matrix3d3C & SwapCols(const IndexT c1,const IndexT c2)
Swaps the columns 'c1' and 'c2'. Logical operators. ==================

BooleanT operator==(const Matrix3d3C & mat) const
Returns TRUE if all elements of the matrix are equal to the elements of the matrix 'mat'. Arithmetical operations. ========================

const Matrix3d3C & operator+=(const Matrix3d3C & mat)
Adds the matrix 'mat' to this matrix.

const Matrix3d3C & operator-=(const Matrix3d3C & mat)
Subtracts the matrix 'mat' from this matrix.

const Matrix3d3C & operator*=(RealT lambda)
Multiplies all elements by the scalar 'lambda'.

const Matrix3d3C & operator/=(RealT lambda)
Divides all elements by the scalar 'lambda'.

Matrix3d3C operator+(const Matrix3d3C & mat) const
Sums both matrixes and returns the result.

Matrix3d3C operator-(const Matrix3d3C & mat) const
Subtracts the matrix 'mat' from this matrix and returns the result.

Matrix3d3C operator*(RealT lambda) const
Multiplies all elements of this matrix by the scalar 'lambda' and returns the result.

const Matrix3d3C & AddToDiagonal(RealT a)
The value 'a' is added to all diagonal elements.

const Matrix3d3C & SubtractFromDiagonal(RealT a)
The value 'a' is subtracted from all diagonal elements. Matrix operators. =================

Matrix3d3C T() const
Returns the matrix, which is the transposition of this matrix.

RealT Trace() const
Returns the trace of the matrix.

RealT EuclideanNorm() const
Returns the root of the summ of squares of the elements of the matrix.

Matrix3d3C I() const
Returns the inversion of this matrix.

RealT Det() const
Returns the determinant of the matrix.

Point3dC operator*(const Point3dC & point) const
Multiplies this matrix by the point 'p'. The returned point is equal to (*this) * p.

Vector3dC operator*(const Vector3dC & vector) const
Multiplies the matrix by the vector 'v'. The returned vector is equal to (*this) * v.

Matrix3d3C operator*(const Matrix3d3C & mat) const
Multiplies this matrix by the matrix 'mat'. The result matrix is returned.

Point3dC LinearSolver(const Point3dC & rightSide) const
Returns the solution of 3 linear equations determined by the matrix and the right side vector 'rightSide'

Matrix3d3C ProductT(const Vector3dC & a)
Returns the matrix that is result of a*a.T(). Error checking. ===============

void ErrOutOfRange(IndexT i,const char * functionName) const
Triggers the error handling if the index 'i' is smaller than 0 or bigger than 2. The name of the calling function 'functionName' is passed to the error hangler.

#include "amma/Point3d.hh"
explicit Point3dC(SizeT dim)
Creates the point (0.0, 0.0, 0.0).
For compability with N-D points.

const Point3dC & operator=(const Point3dC & p)
Assigment. Access to the object --------------------

const CoordT & operator[](IndexT i) const
Access to the i-th constant coordinate.

CoordT & operator[](IndexT i)
Access to the i-th coordinate.

CoordT & X()
Access to the first coordinate.

CoordT & Y()
Access to the second coordinate.

CoordT & Z()
Access to the third coordinate.

const CoordT & X() const
Access to the first constant coordinate.

const CoordT & Y() const
Access to the second constant coordinate.

const CoordT & Z() const
Access to the third constant coordinate.

const Point3dC & Point() const
Access to the constant point.

Point3dC & Point()
Access to the point. Logical operators with points -----------------------------

BooleanT operator==(const Point3dC & point) const
Returns TRUE if 2 points are the same point. Two points are claimed to be same iff their relative distance error is small (under 'relZero' threshold). If both points are close to the origin of the coordinate system, their absolute distance error is compared to 'zeroDistance'.

BooleanT operator!=(const Point3dC & point) const
Returns TRUE if 2 points are different. 2 points are different iff they are not equal in the sense of the operator '=='.

BooleanT operator>(const Point3dC & point) const
Returns TRUE if all coordinates are bigger then the coordinates of the point.

BooleanT OneBigger(const Point3dC & point) const
Returns TRUE if one coordinate is bigger then the related one of the point. Setting of the point --------------------

Point3dC & SetZero()
Sets all coordinates to be 0.0.

void Set(const Point3dC & point)
Sets coordinates according to the values of 'point'.

void Set(const CoordT xCoor,const CoordT yCoor,const CoordT zCoor)
Sets the point to the new coordinates.

Point3dC & SetMinimum(const Point3dC & point)
Sets the point coordinates to minimal value from both points.

Point3dC & SetMaximum(const Point3dC & point)
Sets the point coordinates to maximal value from both points. Information about extrems -------------------------

IndexT MinIndex() const
Returns the index of the minimum value.

IndexT MaxIndex() const
Returns the index of the maximum value.

IndexT AbsMinIndex() const
Returns the index of the minimum coordinate in absolute value.

IndexT AbsMaxIndex() const
Returns the index of the maximum coordinate in absolute value.

CoordT Min() const
Returns the minimum coordinate.

CoordT Max() const
Returns the maximum coordinate. Arithmetical operations -----------------------

const Point3dC & operator+=(const Point3dC & point)
Adds the point.

const Point3dC & operator-=(const Point3dC & point)
Subtracts the point.

const Point3dC & operator*=(const Point3dC & point)
Multiplies items by point items.

const Point3dC & operator/=(const Point3dC & point)
Divides items by point items.

const Point3dC & operator*=(const RealT alpha)
Multiplies items by 'alpha'.

const Point3dC & operator/=(const RealT alpha)
Divides items by 'alpha'.

Point3dC operator+(const Point3dC & v) const
Adds 2 points.

Vector3dC operator-(const Point3dC & v) const
Returns the difference between 2 points.

Point3dC operator*(const Point3dC & v) const
Returns the points which coordinates are results of multiplication of this point and 'v' points item by item.

Point3dC operator/(const Point3dC & v) const
Returns the points which coordinates are results of division of this point and 'v' points item by item.

Point3dC operator*(const RealT alpha) const
Returns the points which coordinates are these coordinates multiplied by 'alpha'.

Point3dC operator/(const RealT alpha) const
Returns the points which coordinates are these coordinates divided by 'alpha'.

Point3dC operator+(const Vector3dC & v) const
Returns the point = 'this point' + v;

RealT operator&(const Point3dC & p) const
Returns the sum X()*p.X() + Y()*p.Y() + Z()*p.Z(). In 3 dimensional Euclidian vector space the result is equivalent to dot product of 2 vectors. Euclidian geometry ------------------

Point3dC Translation(const Point3dC & newOrigin) const
Returns the point with coordinates related to the new origin 'newOrigin'.

RealT SqrEuclidDistance(const Point3dC & point) const
Returns the square of Euclid distance between this point and 'point'.

RealT EuclidDistance(const Point3dC & point) const
Returns the Euclid distance between this point and point.

RealT EDistanceFromOrigin() const
Returns the Euclid distance of this point from the coordinate origin.

CosAngleT CosAngle(const Point3dC & m,const Point3dC & b) const
Returns the cosinus of the angle (this point, m, b).

AngleT Angle(const Point3dC & m,const Point3dC & b) const
Returns the angle (this point, m, b).

AngleT AngleOrigin(const Point3dC & p) const
Returns the angle in rad between points 'this point', (0,0,0), and the point 'p'.

Point3dC MidPoint(const Point3dC & p) const
Returns the point which is in the middle of this point and the point 'p'.

Point3dC Center(const Point3dC & point) const
Returns the point which is in the middle of both points. Useful functions with points ----------------------------

SizeT N() const
Returns the number of coordinates of this point.

RealT AbsDistance(const Point3dC & point) const
Returns the block distance between this point and 'point'.

RealT MahalanobisDistance(const Point3dC & mean,const Matrix3d3C & invCov)
Returns the Mahalanobis distance from the 'mean'. The 'invCov' is the inversion of the covariance matrix.

CoordT Sum() const
Returns the sum of coordinates.

CoordT SumAbs() const
Returns the sum of absolute value of coordinates.

Point3dC & Sqrt()
Changes all coordinates into their square root values.

Point3dC & Abs()
Changes all coordinates into their absolute values.

Point3dC & Normalize()
Scales the coordinates of the point to have the distance from the origin equal to 1. The point is supposed to be different from the origin.

Point3dC & NormalizeSum()
Scales the coordinates of the point to have unit sum. The point is supposed to be different from the origin.

Point3dC & MakeUnit(const IndexT i)
Scales the coordinates of the point that the i-th coordinate will be equal to 1. The range of the index i is not checked. Relationship with a line ------------------------

Point3dC OrthoProjectionInto(const Line3dPVC & l) const
Returns the orthogonal projection of the point into the line 'l'. Relationship with a plane -------------------------

Point3dC OrthoProjectionTo(const PlanePVV3dC & plane) const
Orthogonal projection of the point into the plane

BooleanT IsOutside(const PlaneABCD3dC & plane) const
Returns TRUE if the point is on the side of the plane where the normal of the plane points to.

BooleanT IsInside(const PlaneABCD3dC & plane) const
Returns TRUE if the point is on the side of the plane where the normal of the plane does not point to. Computational precision -----------------------

void FixAlmostZero()
If the absolute value of a coordinate is smaller than zoroDistance the function sets the coordinate to be zero.

RealT SetZeroDistance(RealT zero)
Sets the precision of test of zero distance of points. The function returns the previous value.

BooleanT IsAlmostZero(RealT a)
Returns TRUE if 'a' is smaller or equal to zeroDistance.

RealT SetRelZero(RealT zero)
Sets the precision of the relative error test. The function returns the previous value.

BooleanT IsRelZero(RealT a)
Returns TRUE if 'a' is smaller than or equal to 'relZero'.

RealT RAbs(RealT t)
Returns the absolute value of the parameter t.

Point3dC operator*(RealT alpha,const Point3dC & point)

Point3dC operator/(RealT alpha,const Point3dC & point)

ostream & operator<<(ostream & outS,const Point3dC & point)

istream & operator>>(istream & inS,Point3dC & point)

void Set(const Point3dC::CoordT xCoor,const Point3dC::CoordT yCoor,const Point3dC::CoordT zCoor)


Programmer:Radek Marik, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001