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Developer Documentation |
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Centre for Vision, Speech & Signal Processing |
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PUBLIC |
SwitchModelC::SwitchModelC(void)
SwitchModelC::SwitchModelC(BinIStreamC &)
SwitchModelC::SwitchModelC(const StringC &)
SwitchModelC::SwitchModelC(const SwitchDriverC &)
SwitchModelC::SwitchModelC(SwitchModelBodyC &)
SwitchModelC::Body(void)
SwitchModelC::Body(void) const
SwitchModelC::CopyFrom(const SwitchDriverC &,BooleanT)
SwitchDriverC::Body(void)
SwitchDriverC::Body(void) const
SwitchDriverC::SwitchID(const StringC &)
SwitchDriverC::SwitchMedia(const StringC &)
SwitchDriverC::ListResources(const StringC &,SwitchResourceT)
SwitchDriverC::Connect(const StringC &,const StringC &,const StringC &,const StringC &)
SwitchDriverC::Connect(const ConnectionC &)
SwitchDriverC::Connect(const DListC &)
SwitchDriverC::Disconnect(const StringC &,const StringC &,const StringC &,const StringC &)
SwitchDriverC::Disconnect(const ConnectionC &)
SwitchDriverC::ListConnections(const StringC &)
SwitchDriverC::IsConnected(const StringC &,const StringC &,const StringC &)
SwitchDriverC::IsConnected(const ConnectionC &)
SwitchDriverC::SigConnect(void)
SwitchDriverC::Save(BinOStreamC &) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
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Parent Classes:
Derived Classes:
Methods:
- SwitchModelC()
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Default constructor.
creates an invalid handle.
- SwitchModelC(BinIStreamC & is)
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Stream constructor.
- SwitchModelC(const StringC & conf)
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Constructor.
Construct a switch with specified config.
- SwitchModelC(const SwitchDriverC & model)
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Copy model from another switch.
- SwitchModelC(SwitchModelBodyC & bod)
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Body constructor.
- SwitchModelBodyC & Body()
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Access body.
- const SwitchModelBodyC & Body() const
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Access body.
- BooleanT CopyFrom(const SwitchDriverC & model,BooleanT copyConfig = false)
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Copy model from another switch.
- SwitchDriverBodyC & Body()
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Access body.
- const SwitchDriverBodyC & Body() const
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Access body.
- StringC SwitchID(const StringC & matrixId)
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Get identifier for the switch.
- StringC SwitchMedia(const StringC & matrixId)
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Get media type for switch.
e.g. Video-SDI,Video-Component,Audio-Analog ....
- DListC<StringC> ListResources(const StringC & matrixId,SwitchResourceT rtype)
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List sources available.
- BooleanT Connect(const StringC & matrixId,const StringC & src,const StringC & dest,const StringC & attr = StringC(""))
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Connect source to destination.
- BooleanT Connect(const ConnectionC & con)
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Connect source to destination.
- BooleanT Connect(const DListC<ConnectionC> & cons)
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Make a set of connections.
If any of the connections aren't possible, the whole command
fails and no changes are made.
- BooleanT Disconnect(const StringC & matrixId,const StringC & src,const StringC & dest,const StringC & attr = StringC(""))
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Connect source to destination.
- BooleanT Disconnect(const ConnectionC & con)
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Connect source to destination.
- DListC<ConnectionC> ListConnections(const StringC & matrixId)
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List sources available.
- BooleanT IsConnected(const StringC & matrixId,const StringC & src,const StringC & dest)
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Test if connection is present.
- BooleanT IsConnected(const ConnectionC & con)
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Test if connection is present.
- Signal1C<ConnectionC> & SigConnect()
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Connection changed signal.
- BooleanT Save(BinOStreamC & os) const
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Save model to a stream.
- BooleanT IsValid() const
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Check its a valid handle.
- BooleanT IsValidObject() const
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Check its a valid handle, and that the object is pointed to is also valid.
- RCHandleC<SwitchDriverBodyC> & operator=(const RCHandleC<SwitchDriverBodyC> & oth)
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Assignment.
- BooleanT operator==(const RCHandleC<SwitchDriverBodyC> & oth) const
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Comparison operator.
- BooleanT operator!=(const RCHandleC<SwitchDriverBodyC> & oth) const
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Comparison operator.
- UIntT Hash() const
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Hash function.x
- BooleanT IsConst() const
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Is object constant ?
- BooleanT IsNotConst() const
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Is object not constant ?
- void SetConst(void) const
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Lock the object.
This is const as a convience though it actual modified the
object, often object you wish to ensure are constant already
have const set.
protected:
- void Invalidate()
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Turn this into an invalid handle.
- SwitchDriverBodyC & Body()
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Direct access to body.
- const SwitchDriverBodyC & Body() const
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Constant access to body.
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Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001
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