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  PUBLIC
SwitchModelC::SwitchModelC(void)
SwitchModelC::SwitchModelC(BinIStreamC &)
SwitchModelC::SwitchModelC(const StringC &)
SwitchModelC::SwitchModelC(const SwitchDriverC &)
SwitchModelC::CopyFrom(const SwitchDriverC &,BooleanT)
SwitchDriverC::SwitchID(const StringC &)
SwitchDriverC::SwitchMedia(const StringC &)
SwitchDriverC::ListResources(const StringC &,SwitchResourceT)
SwitchDriverC::Connect(const StringC &,const StringC &,const StringC &,const StringC &)
SwitchDriverC::Connect(const ConnectionC &)
SwitchDriverC::Connect(const DListC &)
SwitchDriverC::Disconnect(const StringC &,const StringC &,const StringC &,const StringC &)
SwitchDriverC::Disconnect(const ConnectionC &)
SwitchDriverC::ListConnections(const StringC &)
SwitchDriverC::IsConnected(const StringC &,const StringC &,const StringC &)
SwitchDriverC::IsConnected(const ConnectionC &)
SwitchDriverC::SigConnect(void)
SwitchDriverC::Save(BinOStreamC &) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
SwitchModelC
 
Model switch controller.
 
include "amma/Studio/SwitchModel.hh"
User Level:Default
Library:Studio
Example:SockServer.cc
Section:default.Charles Galambos
In Scope:StudioN

Parent Classes:

Derived Classes: Methods:
SwitchModelC()
Default constructor.
creates an invalid handle.

SwitchModelC(BinIStreamC & is)
Stream constructor.

SwitchModelC(const StringC & conf)
Constructor.
Construct a switch with specified config.

SwitchModelC(const SwitchDriverC & model)
Copy model from another switch.

BooleanT CopyFrom(const SwitchDriverC & model,BooleanT copyConfig = false)
Copy model from another switch.

#include "amma/Studio/SwitchDriver.hh"
StringC SwitchID(const StringC & matrixId)
Get identifier for the switch.

StringC SwitchMedia(const StringC & matrixId)
Get media type for switch.
e.g. Video-SDI,Video-Component,Audio-Analog ....

DListC<StringC> ListResources(const StringC & matrixId,SwitchResourceT rtype)
List sources available.

BooleanT Connect(const StringC & matrixId,const StringC & src,const StringC & dest,const StringC & attr = StringC(""))
Connect source to destination.

BooleanT Connect(const ConnectionC & con)
Connect source to destination.

BooleanT Connect(const DListC<ConnectionC> & cons)
Make a set of connections.
If any of the connections aren't possible, the whole command fails and no changes are made.

BooleanT Disconnect(const StringC & matrixId,const StringC & src,const StringC & dest,const StringC & attr = StringC(""))
Connect source to destination.

BooleanT Disconnect(const ConnectionC & con)
Connect source to destination.

DListC<ConnectionC> ListConnections(const StringC & matrixId)
List sources available.

BooleanT IsConnected(const StringC & matrixId,const StringC & src,const StringC & dest)
Test if connection is present.

BooleanT IsConnected(const ConnectionC & con)
Test if connection is present.

Signal1C<ConnectionC> & SigConnect()
Connection changed signal.

BooleanT Save(BinOStreamC & os) const
Save model to a stream.

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<SwitchDriverBodyC> & operator=(const RCHandleC<SwitchDriverBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<SwitchDriverBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<SwitchDriverBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

SwitchDriverBodyC & Body()
Direct access to body.

const SwitchDriverBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001