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Centre for Vision, Speech & Signal Processing
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SequenceC::IsA(const ObjectC &)
SequenceC::SequenceC(const DPIPortC &)
SequenceC::SequenceC(const ObjectC &)
SequenceC::SequenceC(SequenceBodyC &)
SequenceC::Body(void)
SequenceC::Body(void) const
SequenceC::RunSequence(void)
SequenceC::AddOPort(DPOPortC &)
SequenceC::DelOPort(const DPOPortC &)
SequenceC::GetLast(void)
SequenceBaseC::IsA(const ObjectC &)
SequenceBaseC::Body(void)
SequenceBaseC::Body(void) const
SequenceBaseC::PlayControl(void)
ObjectC::Body(void)
ObjectC::Body(void) const
ObjectC::CHandle(void)
ObjectC::Name(void) const
ObjectC::SetName(const StringC &)
ObjectC::SigChanged(void)
ObjectC::SetAttrib(const StringC &,const StringC &)
ObjectC::Attrib(const StringC &)
ObjectC::AttribInt(const StringC &) const
ObjectC::AttribReal(const StringC &) const
ObjectC::HasAttribute(const StringC &) const
ObjectC::IsReadOnly(void) const
ObjectC::SetReadOnly(BooleanT)
ObjectC::Delta(const DeltaC &)
ObjectC::Write(OStreamC &)
ObjectC::WriteFile(StringC &)
ObjectC::TypeName(void) const
ObjectC::Access(void)
DPEntityC::operator=(const DPEntityC &)
DPEntityC::Body(void)
DPEntityC::Body(void) const
DPEntityC::Save(ostream &) const
RCHandleAC::Abstract(void)
RCHandleAC::IsHandleType(const DT &) const
RCHandleAC::CheckHandleType(const DT &) const
RCHandleAC::Save(ostream &) const
RCHandleAC::Copy(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
SequenceC<class DataT>
 
include "amma/GUI/ViewSequence.hh"
User Level:Default
Library:GUIView
Example:ex3DCanvas.cc
Section:default.Charles Galambos
In Scope:StdView

Parent Classes:

Methods:
BooleanT IsA(const ObjectC & obj)
Test if an object is a sequence.

SequenceC(const DPIPortC<DataT> & port)
Constructor.

SequenceC(const ObjectC & obj)
Base Constructor.

SequenceC(SequenceBodyC<DataT> & bod)
Body constructor.

SequenceBodyC<DataT> & Body()
Access body.

const SequenceBodyC<DataT> & Body() const
Access body.

void RunSequence()
Run sequence.

void AddOPort(DPOPortC<DataT> & op)
Add output.

BooleanT DelOPort(const DPOPortC<DataT> & op)
Remove output

DataT GetLast()
Get last data displayed.
Thread safe.

BooleanT IsA(const ObjectC & obj)
Test if an object is a sequence.

SequenceBaseBodyC & Body()
Access body.

const SequenceBaseBodyC & Body() const
Access body.

DPPlayControlC & PlayControl()
Access play control.

#include "amma/GUI/ViewObject.hh"
ObjectBodyC & Body()
Access body

const ObjectBodyC & Body() const
Access body
Use only for base constructors of derived classes!!!

void * CHandle()
Get a 'C' handle for the object.

const StringC & Name() const
Access object name.

void SetName(const StringC & nm)
Set name of object.

Signal0C & SigChanged()
Access changed signal.

void SetAttrib(const StringC & attr,const StringC & val)
Set attribute.
Thread safe.

StringC Attrib(const StringC & attr)
Access attribute.
Thread safe.

IntT AttribInt(const StringC & attr) const
Access attribute as int
Thread safe.

RealT AttribReal(const StringC & attr) const
Access attribute as real
Thread safe.

BooleanT HasAttribute(const StringC & attr) const
Test if attribute set.

BooleanT IsReadOnly() const
Is object read only ?

void SetReadOnly(BooleanT only = true)
Is object read only ?

void Delta(const DeltaC & delta)
Queue update.
Thread safe.

BooleanT Write(OStreamC & out)
Save object to stream.

BooleanT WriteFile(StringC & out)
Save object to stream.

const char * TypeName() const
Get type name.
Used for selecting rendering method.

RWLockC & Access()
Access control lock.

#include "amma/DP/Entity.hh"
const DPEntityC & operator=(const DPEntityC & dat)
Assignment.

DPEntityBodyC & Body()
Access body.

const DPEntityBodyC & Body() const
Access body.

BooleanT Save(ostream & out) const

#include "amma/RCHandleA.hh"
RCAbstractC Abstract()
Create an abstract handle to this object.

BooleanT IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

BooleanT Save(ostream & out) const
Save to ostream.

RCHandleAC<DPEntityBodyC> Copy() const
Creat a deep copy of this object.
protected:

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<DPEntityBodyC> & operator=(const RCHandleC<DPEntityBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<DPEntityBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<DPEntityBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

DPEntityBodyC & Body()
Direct access to body.

const DPEntityBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001