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Centre for Vision, Speech & Signal Processing
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  PUBLIC
DeltaC::DeltaC(void)
DeltaC::Apply(ObjectC &)
DeltaC::DeltaC(DeltaBodyC &)
DeltaC::Body(void)
DeltaC::Body(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
DeltaC
 
Delta base.
 
include "amma/GUI/ViewObject.hh"
User Level:Default
Library:GUIView
Example:ex3DCanvas.cc
Section:GUI.View
In Scope:StdView

Parent Classes:

Derived Classes: Methods:
DeltaC()
Default constructor.
creates an invalid handle

BooleanT Apply(ObjectC & obj)
Apply operation.

DeltaC(DeltaBodyC & bod)
Body constructor.

DeltaBodyC & Body()
Access body.

const DeltaBodyC & Body() const
Access body.

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<DeltaBodyC> & operator=(const RCHandleC<DeltaBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<DeltaBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<DeltaBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

DeltaBodyC & Body()
Direct access to body.

const DeltaBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001