Developer Documentation
Centre for Vision, Speech & Signal Processing
USER IN NAMESPACE AMMA TREE ROOT AMMA SEARCH AMMA HOME
 

  PUBLIC
MotModelC::MotModelC(void)
MotModelC::MotModelC(const RCHandleAC &)
MotModelC::MotModelC(MotModelBodyC &)
MotModelC::Body(void)
MotModelC::Body(void) const
MotModelC::TransformLoc(const Point2dC &,const Point2dC &,const VectorC &) const
MotModelC::InverseTransformLoc(const Point2dC &,const Point2dC &,const VectorC &) const
MotModelC::GetModelGradient(const Point2dC &,const Point2dC &) const
MotModelC::NextMoveDirection(const VectorC &,const IntSArray1dC &) const
MotModelC::InverseVector(const VectorC &) const
MotModelC::GetTranslation(const VectorC &) const
MotModelC::operator<<(ostream &,const MotModelC &)
MotModelC::operator>>(istream &,MotModelC &)
RCHandleAC::Abstract(void)
RCHandleAC::IsHandleType(const DT &) const
RCHandleAC::CheckHandleType(const DT &) const
RCHandleAC::Save(ostream &) const
RCHandleAC::Copy(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
MotModelC
 
Base class for the motion models
 
include "amma/Motion/MotModel.hh"
User Level:Default
Library:GDMotion
Example:exMatchEst.cc
Section:Image.Motion.Estimation.Model-based.Motion Model
In Scope:std

Parent Classes:

Derived Classes: Methods:
MotModelC()
Default constructor
This creates an invalid handle.

MotModelC(const RCHandleAC<MotModelBodyC> & obj)
Base constructor
If 'obj' is of type 'MotModelC' will create a handle to it. Otherwise it will be invalid.

MotModelC(MotModelBodyC & bod)
Body Constructor
This creates a new handle to a body class, it can be usefull if you wish to return handles to the class from within a body function.

MotModelBodyC & Body()
Access body.
This isn't really needed, they're just to ensure all derived classes work properly.

const MotModelBodyC & Body() const
Constant access body.
This isn't really needed, they're just to ensure all derived classes work properly.

Point2dC TransformLoc(const Point2dC & loc,const Point2dC & origin,const VectorC & P) const
Get new location of loc

Point2dC InverseTransformLoc(const Point2dC & loc,const Point2dC & origin,const VectorC & P) const
Get old location of loc

VectorC GetModelGradient(const Point2dC & image_gradient,const Point2dC & orig_dist) const
Get the gradient

IndexNdC NextMoveDirection(const VectorC & gradient,const IntSArray1dC & steps_no) const
Decides the next move direction given the image gradient

VectorC InverseVector(const VectorC & mv) const
Inverts the vector 'mv'

Vector2dC GetTranslation(const VectorC & mv) const
-------

ostream & operator<<(ostream & s,const MotModelC & out)
output stream operator

istream & operator>>(istream & s,MotModelC & in)
input stream operator

#include "amma/RCHandleA.hh"
RCAbstractC Abstract()
Create an abstract handle to this object.

BooleanT IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

BooleanT Save(ostream & out) const
Save to ostream.

RCHandleAC<MotModelBodyC> Copy() const
Creat a deep copy of this object.
protected:

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<MotModelBodyC> & operator=(const RCHandleC<MotModelBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<MotModelBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<MotModelBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

MotModelBodyC & Body()
Direct access to body.

const MotModelBodyC & Body() const
Constant access to body.


Programmer:Ratna Rambaruth, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001