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Centre for Vision, Speech & Signal Processing
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Mesh2dNodeC::Mesh2dNodeC(void)
Mesh2dNodeC::Mesh2dNodeC(int,const Point2dC &)
Mesh2dNodeC::Pos(void) const
Mesh2dNodeC::operator==(const Mesh2dNodeC &,const Mesh2dNodeC &)
Mesh2dNodeC::operator!=(const Mesh2dNodeC &,const Mesh2dNodeC &)
Mesh2dNodeC::operator<<(ostream &,const Mesh2dNodeC &)
Mesh2dNodeC::operator>>(istream &,Mesh2dNodeC &)
Mesh2dNodeC::Mesh2dNodeC(Mesh2dNodeBodyC &)
Mesh2dNodeC::Body(void)
Mesh2dNodeC::Body(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
Mesh2dNodeC
 
Representation of a mesh node
 
include "amma/Mesh2dNode.hh"
User Level:Default
Library:Mesh2d
Example:exBnd.cc
Section:Geometry.Mesh2d
In Scope:std

Parent Classes:

Methods:
Mesh2dNodeC()
Default constructor

Mesh2dNodeC(int i,const Point2dC & p)
Constructor from the segmentation map and the associated statistics for each region

Point2dC Pos() const
return position of the node

int operator==(const Mesh2dNodeC &,const Mesh2dNodeC &)

int operator!=(const Mesh2dNodeC &,const Mesh2dNodeC &)

ostream & operator<<(ostream &,const Mesh2dNodeC &)

istream & operator>>(istream &,Mesh2dNodeC &)

Mesh2dNodeC(Mesh2dNodeBodyC & bod)
Constructor from the body class

Mesh2dNodeBodyC & Body()
Access Body

const Mesh2dNodeBodyC & Body() const
Access Body

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<Mesh2dNodeBodyC> & operator=(const RCHandleC<Mesh2dNodeBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<Mesh2dNodeBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<Mesh2dNodeBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

Mesh2dNodeBodyC & Body()
Direct access to body.

const Mesh2dNodeBodyC & Body() const
Constant access to body.


Programmer:Ratna Rambaruth, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001