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Developer Documentation |
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Centre for Vision, Speech & Signal Processing |
Parent Classes:
Methods:
- Mesh2dNodeC()
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Default constructor
- Mesh2dNodeC(int i,const Point2dC & p)
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Constructor from the segmentation map and the associated statistics for each region
- Point2dC Pos() const
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return position of the node
- int operator==(const Mesh2dNodeC &,const Mesh2dNodeC &)
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- int operator!=(const Mesh2dNodeC &,const Mesh2dNodeC &)
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- ostream & operator<<(ostream &,const Mesh2dNodeC &)
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- istream & operator>>(istream &,Mesh2dNodeC &)
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- Mesh2dNodeC(Mesh2dNodeBodyC & bod)
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Constructor from the body class
- Mesh2dNodeBodyC & Body()
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Access Body
- const Mesh2dNodeBodyC & Body() const
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Access Body
- BooleanT IsValid() const
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Check its a valid handle.
- BooleanT IsValidObject() const
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Check its a valid handle, and that the object is pointed to is also valid.
- RCHandleC<Mesh2dNodeBodyC> & operator=(const RCHandleC<Mesh2dNodeBodyC> & oth)
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Assignment.
- BooleanT operator==(const RCHandleC<Mesh2dNodeBodyC> & oth) const
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Comparison operator.
- BooleanT operator!=(const RCHandleC<Mesh2dNodeBodyC> & oth) const
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Comparison operator.
- UIntT Hash() const
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Hash function.x
- BooleanT IsConst() const
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Is object constant ?
- BooleanT IsNotConst() const
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Is object not constant ?
- void SetConst(void) const
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Lock the object.
This is const as a convience though it actual modified the
object, often object you wish to ensure are constant already
have const set.
protected:
- void Invalidate()
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Turn this into an invalid handle.
- Mesh2dNodeBodyC & Body()
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Direct access to body.
- const Mesh2dNodeBodyC & Body() const
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Constant access to body.
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Programmer:Ratna Rambaruth, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001
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