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Mesh2dEdgeC::Mesh2dEdgeC(void)
Mesh2dEdgeC::Mesh2dEdgeC(int)
Mesh2dEdgeC::operator<<(ostream &,const Mesh2dEdgeC &)
Mesh2dEdgeC::operator>>(istream &,Mesh2dEdgeC &)
Mesh2dEdgeC::Mesh2dEdgeC(Mesh2dEdgeBodyC &)
Mesh2dEdgeC::Body(void)
Mesh2dEdgeC::Body(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
Mesh2dEdgeC
 
Representation of a mesh edge
 
include "amma/Mesh2dEdge.hh"
User Level:Default
Library:Mesh2d
Example:exBnd.cc
Section:Geometry.Mesh2d
In Scope:std

Parent Classes:

Methods:
Mesh2dEdgeC()
Default constructor

Mesh2dEdgeC(int i)


ostream & operator<<(ostream &,const Mesh2dEdgeC &)

istream & operator>>(istream &,Mesh2dEdgeC &)

Mesh2dEdgeC(Mesh2dEdgeBodyC & bod)
Constructor from the body class

Mesh2dEdgeBodyC & Body()
Access Body

const Mesh2dEdgeBodyC & Body() const
Access Body

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<Mesh2dEdgeBodyC> & operator=(const RCHandleC<Mesh2dEdgeBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<Mesh2dEdgeBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<Mesh2dEdgeBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

Mesh2dEdgeBodyC & Body()
Direct access to body.

const Mesh2dEdgeBodyC & Body() const
Constant access to body.


Programmer:Ratna Rambaruth, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001