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MatchVecC::MatchVecC(const NumMagnitudeC &,RealT,const SArray1dC &)
MatchC::Reset(const SArray1dC &)
DPProcessC::Body(void)
DPProcessC::Body(void) const
DPProcessC::Apply(const InT &)
DPProcessC::ApplyArray(const SArray1dC &,SArray1dC &)
DPProcessC::operator=(const DPProcessC &)
DPProcessC::Copy(void) const
DPProcessBaseC::Body(void)
DPProcessBaseC::Body(void) const
DPProcessBaseC::InputType(void) const
DPProcessBaseC::OutputType(void) const
DPProcessBaseC::IsStateless(void) const
DPProcessBaseC::OpType(void) const
DPProcessBaseC::operator=(const DPProcessBaseC &)
DPEntityC::operator=(const DPEntityC &)
DPEntityC::Body(void)
DPEntityC::Body(void) const
DPEntityC::Save(ostream &) const
RCHandleAC::Abstract(void)
RCHandleAC::IsHandleType(const DT &) const
RCHandleAC::CheckHandleType(const DT &) const
RCHandleAC::Save(ostream &) const
RCHandleAC::Copy(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
MatchVecC
 
Match an array of vectors.
 
include "amma/Num/MatchVec.hh"
User Level:Default
Library:NumMatch
Example: doNumClassComb.cc
Section:Pattern Recognition.Matching
In Scope:std

Parent Classes:

Methods:
MatchVecC(const NumMagnitudeC & mag,RealT aDist = -1,const SArray1dC<VectorC> & vec2 = SArray1dC<VectorC>())
Constructor.

#include "amma/Num/Match.hh"
void Reset(const SArray1dC<VectorC> & dat)
Setup some new data for matching.

#include "amma/DP/Process.hh"
DPProcessBodyC<SArray1dC<DataT>,SArray1dC<NumLabelC>> & Body()
Access body.

const DPProcessBodyC<SArray1dC<DataT>,SArray1dC<NumLabelC>> & Body() const
Access body.

SArray1dC<NumLabelC> Apply(const SArray1dC<DataT> & dat)
Apply operation.
NB. This may become constant in the future, but the situation isn't clear at the moment.

IntT ApplyArray(const SArray1dC<SArray1dC<DataT>> & in,SArray1dC<SArray1dC<NumLabelC>> & out)
Streaming version.

const DPProcessC<SArray1dC<DataT>,SArray1dC<NumLabelC>> operator=(const DPProcessC<SArray1dC<DataT>,SArray1dC<NumLabelC>> & in)
Assignment operator

const DPProcessC<SArray1dC<DataT>,SArray1dC<NumLabelC>> Copy() const
Make a copy of this process. Some type defs.

DPProcessBaseBodyC & Body()
Access body.

const DPProcessBaseBodyC & Body() const
Access body.

const type_info & InputType() const
Get input type.

const type_info & OutputType() const
Get input type.

BooleanT IsStateless() const
Is operation stateless ?

DPProcessBaseBodyC::ProcTypeT OpType() const
Operation type lossy/lossless.

const DPProcessBaseC & operator=(const DPProcessBaseC & oth)
Assignment operator.

#include "amma/DP/Entity.hh"
const DPEntityC & operator=(const DPEntityC & dat)
Assignment.

DPEntityBodyC & Body()
Access body.

const DPEntityBodyC & Body() const
Access body.

BooleanT Save(ostream & out) const

#include "amma/RCHandleA.hh"
RCAbstractC Abstract()
Create an abstract handle to this object.

BooleanT IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

BooleanT Save(ostream & out) const
Save to ostream.

RCHandleAC<DPEntityBodyC> Copy() const
Creat a deep copy of this object.
protected:

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<DPEntityBodyC> & operator=(const RCHandleC<DPEntityBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<DPEntityBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<DPEntityBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

DPEntityBodyC & Body()
Direct access to body.

const DPEntityBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001