Developer Documentation
Centre for Vision, Speech & Signal Processing
USER IN NAMESPACE AMMA TREE ROOT AMMA SEARCH AMMA HOME
 

  PUBLIC
IdbCanvasDataC::IdbCanvasDataC(void)
IdbCanvasDataC::IdbCanvasDataC(istream &)
IdbCanvasDataC::IdbCanvasDataC(RGBImageC &,DListC,Array1dC &,Array1dC &,GUITextEntryC &)
IdbCanvasDataC::IdbCanvasDataC(IdbCanvasDataBodyC &)
IdbCanvasDataC::Body(void)
IdbCanvasDataC::Body(void) const
IdbCanvasDataC::InsertImage(IntT,RGBImageC &)
IdbCanvasDataC::Update(void)
IdbCanvasDataC::LoadDatabase(const FilenameC &)
IdbCanvasDataC::Locations(void) const
IdbCanvasDataC::Info(void) const
IdbCanvasDataC::Text(void) const
IdbCanvasDataC::SetText(StringC &)
IdbCanvasDataC::operator<<(ostream &,const IdbCanvasDataC &)
IdbCanvasDataC::operator>>(istream &,IdbCanvasDataC &)
RCHandleAC::Abstract(void)
RCHandleAC::IsHandleType(const DT &) const
RCHandleAC::CheckHandleType(const DT &) const
RCHandleAC::Save(ostream &) const
RCHandleAC::Copy(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
IdbCanvasDataC
 
Put a brief description of your class here
 
include "amma/visualdb/IdbCanvasData.hh"
User Level:Default
Library:Browser
Example:exIndex.cc
Section:Applications.Image Database
In Scope:std

Comments:
Put a more detailed description of your class handle here. You use embedded html to make it clearer in the html documentation

Parent Classes: Methods:
IdbCanvasDataC()
Default constructor
indIndex of types of intererest.
This creates an invalid handle. You can remove this if you always want to create a full object.

IdbCanvasDataC(istream & in)
Stream constructor
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This creates a new instance of the class from an input stream.

IdbCanvasDataC(RGBImageC & im,DListC<StringC> imlist,Array1dC<ImageRectangleC> & loc,Array1dC<StringC> & info,GUITextEntryC & inText)
Constructor
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This creates an invalid handle. userArg should be changed to the real arguments.

IdbCanvasDataC(IdbCanvasDataBodyC & bod)
Body Constructor
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This creates a new handle to a body class, it can be usefull if you wish to return handles to the class from within a body function.

IdbCanvasDataBodyC & Body()
Access body.
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This isn't really needed, they're just to ensure all derived classes work properly.

const IdbCanvasDataBodyC & Body() const
Constant access body.
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This isn't really needed, they're just to ensure all derived classes work properly.

void InsertImage(IntT n,RGBImageC & im)
Insert image into canvas.
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void Update()
Insert image into canvas.
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void LoadDatabase(const FilenameC & fn)
Insert image into canvas.
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Array1dC<ImageRectangleC> Locations() const
Access to image locations.
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Array1dC<StringC> Info() const
Access to image information.
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GUITextEntryC Text() const
Dummy function.
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void SetText(StringC & str)
Dummy function. Friends -------
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ostream & operator<<(ostream & s,const IdbCanvasDataC & out)
output stream operator
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istream & operator>>(istream & s,IdbCanvasDataC & in)
input stream operator
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#include "amma/RCHandleA.hh"
RCAbstractC Abstract()
Create an abstract handle to this object.

BooleanT IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

BooleanT Save(ostream & out) const
Save to ostream.

RCHandleAC<IdbCanvasDataBodyC> Copy() const
Creat a deep copy of this object.
protected:

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<IdbCanvasDataBodyC> & operator=(const RCHandleC<IdbCanvasDataBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<IdbCanvasDataBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<IdbCanvasDataBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

IdbCanvasDataBodyC & Body()
Direct access to body.

const IdbCanvasDataBodyC & Body() const
Constant access to body.


Programmer:Kieron J Messer, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001