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Developer Documentation |
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Centre for Vision, Speech & Signal Processing |
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PUBLIC |
IPEdgeDericheC::IPEdgeDericheC(RealT,RealT)
IPEdgeDericheC::IPEdgeDericheC(IPEdgeDericheBodyC &)
IPEdgeDericheC::Body(void)
IPEdgeDericheC::YDer1p(ImageC &,ImageC &)
IPEdgeDericheC::YDer1n(ImageC &,ImageC &)
IPEdgeDericheC::YDer2p(ImageC &,ImageC &,ImageC &)
IPEdgeDericheC::YDer2n(ImageC &,ImageC &,ImageC &)
IPEdgeDericheC::XDer1p(ImageC &,ImageC &)
IPEdgeDericheC::XDer1n(ImageC &,ImageC &)
IPEdgeDericheC::XDer2p(ImageC &,ImageC &,ImageC &)
IPEdgeDericheC::XDer2n(ImageC &,ImageC &,ImageC &)
IPEdgeDericheC::YDer(ImageC &,ImageC &)
IPEdgeDericheC::XDer(ImageC &,ImageC &)
DPProcessC::Body(void)
DPProcessC::Body(void) const
DPProcessC::Apply(const InT &)
DPProcessC::ApplyArray(const SArray1dC &,SArray1dC &)
DPProcessC::operator=(const DPProcessC &)
DPProcessC::Copy(void) const
DPProcessBaseC::Body(void)
DPProcessBaseC::Body(void) const
DPProcessBaseC::InputType(void) const
DPProcessBaseC::OutputType(void) const
DPProcessBaseC::IsStateless(void) const
DPProcessBaseC::OpType(void) const
DPProcessBaseC::operator=(const DPProcessBaseC &)
DPEntityC::operator=(const DPEntityC &)
DPEntityC::Body(void)
DPEntityC::Body(void) const
DPEntityC::Save(ostream &) const
RCHandleAC::Abstract(void)
RCHandleAC::IsHandleType(const DT &) const
RCHandleAC::CheckHandleType(const DT &) const
RCHandleAC::Save(ostream &) const
RCHandleAC::Copy(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
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Parent Classes:
Methods:
- IPEdgeDericheC(RealT omega = 0.001,RealT alpha = 2.0)
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Constructor.
- IPEdgeDericheC(IPEdgeDericheBodyC & bod)
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Body constructor.
- IPEdgeDericheBodyC & Body()
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Access body.
- void YDer1p(ImageC<DoubleImageValueT> & im,ImageC<DoubleImageValueT> & a2)
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- void YDer1n(ImageC<DoubleImageValueT> & im,ImageC<DoubleImageValueT> & a3)
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- void YDer2p(ImageC<DoubleImageValueT> & im,ImageC<DoubleImageValueT> & a2,ImageC<DoubleImageValueT> & a3)
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- void YDer2n(ImageC<DoubleImageValueT> & im,ImageC<DoubleImageValueT> & a2,ImageC<DoubleImageValueT> & a4)
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- void XDer1p(ImageC<DoubleImageValueT> & im,ImageC<DoubleImageValueT> & a2)
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- void XDer1n(ImageC<DoubleImageValueT> & im,ImageC<DoubleImageValueT> & a3)
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- void XDer2p(ImageC<DoubleImageValueT> & im,ImageC<DoubleImageValueT> & a2,ImageC<DoubleImageValueT> & a3)
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- void XDer2n(ImageC<DoubleImageValueT> & im,ImageC<DoubleImageValueT> & a2,ImageC<DoubleImageValueT> & a4)
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- void YDer(ImageC<DoubleImageValueT> & im,ImageC<DoubleImageValueT> & derv)
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- void XDer(ImageC<DoubleImageValueT> & im,ImageC<DoubleImageValueT> & derv)
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- DPProcessBodyC<ImageC<DoubleImageValueT>,Tuple2C<ImageC<DoubleImageValueT>,ImageC<DoubleImageValueT>>> & Body()
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Access body.
- const DPProcessBodyC<ImageC<DoubleImageValueT>,Tuple2C<ImageC<DoubleImageValueT>,ImageC<DoubleImageValueT>>> & Body() const
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Access body.
- Tuple2C<ImageC<DoubleImageValueT>,ImageC<DoubleImageValueT>> Apply(const ImageC<DoubleImageValueT> & dat)
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Apply operation.
NB. This may become constant in the future, but the situation isn't
clear at the moment.
- IntT ApplyArray(const SArray1dC<ImageC<DoubleImageValueT>> & in,SArray1dC<Tuple2C<ImageC<DoubleImageValueT>,ImageC<DoubleImageValueT>>> & out)
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Streaming version.
- const DPProcessC<ImageC<DoubleImageValueT>,Tuple2C<ImageC<DoubleImageValueT>,ImageC<DoubleImageValueT>>> operator=(const DPProcessC<ImageC<DoubleImageValueT>,Tuple2C<ImageC<DoubleImageValueT>,ImageC<DoubleImageValueT>>> & in)
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Assignment operator
- const DPProcessC<ImageC<DoubleImageValueT>,Tuple2C<ImageC<DoubleImageValueT>,ImageC<DoubleImageValueT>>> Copy() const
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Make a copy of this process. Some type defs.
- DPProcessBaseBodyC & Body()
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Access body.
- const DPProcessBaseBodyC & Body() const
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Access body.
- const type_info & InputType() const
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Get input type.
- const type_info & OutputType() const
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Get input type.
- BooleanT IsStateless() const
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Is operation stateless ?
- DPProcessBaseBodyC::ProcTypeT OpType() const
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Operation type lossy/lossless.
- const DPProcessBaseC & operator=(const DPProcessBaseC & oth)
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Assignment operator.
- const DPEntityC & operator=(const DPEntityC & dat)
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Assignment.
- DPEntityBodyC & Body()
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Access body.
- const DPEntityBodyC & Body() const
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Access body.
- BooleanT Save(ostream & out) const
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- RCAbstractC Abstract()
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Create an abstract handle to this object.
- BooleanT IsHandleType(const DT &) const
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Is handle of given type ?
- void CheckHandleType(const DT & dummy) const
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Check handle type. Throw an expception if not.
- BooleanT Save(ostream & out) const
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Save to ostream.
- RCHandleAC<DPEntityBodyC> Copy() const
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Creat a deep copy of this object.
protected:
- BooleanT IsValid() const
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Check its a valid handle.
- BooleanT IsValidObject() const
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Check its a valid handle, and that the object is pointed to is also valid.
- RCHandleC<DPEntityBodyC> & operator=(const RCHandleC<DPEntityBodyC> & oth)
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Assignment.
- BooleanT operator==(const RCHandleC<DPEntityBodyC> & oth) const
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Comparison operator.
- BooleanT operator!=(const RCHandleC<DPEntityBodyC> & oth) const
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Comparison operator.
- UIntT Hash() const
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Hash function.x
- BooleanT IsConst() const
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Is object constant ?
- BooleanT IsNotConst() const
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Is object not constant ?
- void SetConst(void) const
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Lock the object.
This is const as a convience though it actual modified the
object, often object you wish to ensure are constant already
have const set.
protected:
- void Invalidate()
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Turn this into an invalid handle.
- DPEntityBodyC & Body()
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Direct access to body.
- const DPEntityBodyC & Body() const
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Constant access to body.
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Documentation by CxxDoc: Tue Mar 20 10:49:27 2001
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