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Centre for Vision, Speech & Signal Processing
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  PUBLIC
FloatRangeC::FloatRangeC(void)
FloatRangeC::FloatRangeC(char *)
FloatRangeC::FloatRangeC(int,int)
FloatRangeC::FloatRangeC(const FloatRangeC &)
FloatRangeC::FloatRangeC(const ByteRangeC &)
FloatRangeC::FloatRangeC(const VectRangeC &)
FloatRangeC::operator=(const FloatRangeC &)
FloatRangeC::~FloatRangeC(void)
FloatRangeC::Copy(void) const
FloatRangeC::ImageHandle(void)
FloatRangeC::operator[](const PixelC &)
FloatRangeC::GetByteZ(const PixelC &) const
FloatRangeC::GetFloatZ(const PixelC &) const
FloatRangeC::GetVect(const PixelC &) const
FloatRangeC::PutByteZ(const PixelC &,ByteGreyValueT)
FloatRangeC::PutFloatZ(const PixelC &,float)
FloatRangeC::PutVect(const PixelC &,Vector3dC)
FloatRangeC::IsValid(const PixelC &) const
FloatRangeC::SoftLoad(char *)
FloatRangeC::Load(char *)
FloatRangeC::SoftSave(char *)
FloatRangeC::Save(char *)
FloatRangeC::LoadDep(char *)
FloatRangeC::LoadNrcc(char *)
FloatRangeC::LoadRis(char *)
FloatRangeC::LoadZim(char *)
FloatRangeC::SaveDep(char *)
FloatRangeC::SaveRis(char *)
FloatRangeC::CalculateExtremes(void)
FloatRangeC::SubImage(const ImageRectangleC &) const
FloatRangeC::ScaleImage(double,int,int) const
FloatRangeC::ExportZasByte(int)
FloatRangeC::ExportDXasByte(void)
FloatRangeC::ExportDYasByte(void)
FloatRangeC::operator<<(ostream &,const FloatRangeC &)
BaseRangeC::ExtremesForSubImage(const ImageRectangleC &)
BaseRangeC::TestFace(const Vector3dC &,const Vector3dC &,const Vector3dC &,const RealT)
BaseRangeC::InsertFace(IntT &,ImageC &,DListC &,DListC &,const PixelC,const PixelC,const PixelC)
BaseRangeC::operator=(const BaseRangeC &)
BaseRangeC::NRows(void) const
BaseRangeC::NCols(void) const
BaseRangeC::Min(void) const
BaseRangeC::Max(void) const
BaseRangeC::GridMin(void) const
BaseRangeC::GridMax(void) const
BaseRangeC::GridSize(void) const
BaseRangeC::GetByteZ(const PixelC &) const
BaseRangeC::GetFloatZ(const PixelC &) const
BaseRangeC::GetVect(const PixelC &) const
BaseRangeC::PutByteZ(const PixelC &,ByteGreyValueT)
BaseRangeC::PutFloatZ(const PixelC &,float)
BaseRangeC::PutVect(const PixelC &,Vector3dC)
BaseRangeC::PutVect(const Vector3dC)
BaseRangeC::IsValid(const PixelC &) const
BaseRangeC::IsInside(const Vector3dC) const
BaseRangeC::IsInsideXY(const Vector3dC) const
BaseRangeC::OfVect(const Vector3dC) const
BaseRangeC::SetXGridExtremes(double,double)
BaseRangeC::SetYGridExtremes(double,double)
BaseRangeC::SetZGridExtremes(double,double)
BaseRangeC::SoftLoad(char *)
BaseRangeC::Load(char *)
BaseRangeC::SoftSave(char *)
BaseRangeC::Save(char *)
BaseRangeC::CalculateExtremes(void)
BaseRangeC::ExportZasByte(int)
BaseRangeC::ExportDXasByte(void)
BaseRangeC::ExportDYasByte(void)
BaseRangeC::ExportValidasByte(void)
BaseRangeC::ExportPol(double)
BaseRangeC::ExportPol2(double)
BaseRangeC::operator<<(ostream &,const BaseRangeC &)
FloatRangeC
 
Range image where each pixel is stored using a float.
 
include "amma/FloatRange.hh"
User Level:Default
Library:Range
Example: poltool.cc
Section:3D Surface.Range Images
In Scope:std

Comments:
FloatRangeC is a BIG object.

The i/o routines do have basic error checks.

A valid image point is one in which a range measurement is available. How it is stored is dependent on the data structure but can be checked by calling the function IsValid(). In byte format, 0 is invalid and in vector format, z=-1e38 is invalid.

With each range image, the minimum and maximum x, y and z values are stored. In each case, the values are obtained by scanning all of the valid image points and finding the extremes in each dimension. These values are kept in xmin,xmax,ymin,ymax,zmin,zmax.

In addition, the minimum and maximum x and y values of the sample grid are obtained if available from the input data file. This is required for converting between vector and byte format and mapping the range image onto a grid. gridxmin,gridxmax,gridymin,gridymax are defined to have the same values as those stored in the .dep file format. This is assumed to be that the min and max are both the rounded down corners of the extreme bins.

Any conversion from a vector representation will result in a rounding down of the x and y values to the grid positions. To compensate for this conversion from byte to vector will round up the positions to the centre of the grid boxes.

All loads are soft except Load, soft means no exit on error.

 Files that can be read    .pgm .dep .ris
                   written      .pgm .dep
 

Parent Classes: Variables:
ImageC f_data;

const float InvalidZ;

const float InvalidZ = -1e38;

Methods:
FloatRangeC()
Constructs an empty Range image

FloatRangeC(char * fname)
Constructs and use .Load

FloatRangeC(int rows,int cols)
Constructs a Range with space allocated

FloatRangeC(const FloatRangeC & range)
Copy constructor

FloatRangeC(const ByteRangeC & range)
Construct a float range image from a byte one

FloatRangeC(const VectRangeC & range)
Construct a float range image from a vector one
This will round down positions of points to the lower left grid position by storing in float image.

FloatRangeC & operator=(const FloatRangeC & range)
Assignment

~FloatRangeC()
Destructor

FloatRangeC Copy(void) const
Returns a new copy (big object!)

Access to parameters


ImageC<float> & ImageHandle()
Access to the internal image, use sparingly!

float & operator[](const PixelC & pxl)
Access operator with reference

ByteGreyValueT GetByteZ(const PixelC & pxl) const
Access depth given position

float GetFloatZ(const PixelC & pxl) const
Access depth given position

Vector3dC GetVect(const PixelC & pxl) const
Access vector given grid position

void PutByteZ(const PixelC & pxl,ByteGreyValueT z)
Set depth at given position

void PutFloatZ(const PixelC & pxl,float z)
Set depth at given position

void PutVect(const PixelC & pxl,Vector3dC vect)
Set vector at given position

int IsValid(const PixelC & pixel) const
Determine whether given pixel is valid

Saving and Loading


int SoftLoad(char * fname)
load from any file, if error then return 0 else 1

void Load(char * fname)
load from any file, if error then exit

int SoftSave(char * fname)
save to file, if error then return 0 else 1

void Save(char * fname)
save to file

int LoadDep(char * fname)
load .dep bae file, if error then return 0 else 1
BUG: Warning: Does not consider Endian of machine so problems arise when saving on one architecture and loading on another.

int LoadNrcc(char * fname)
load .nrcc file, if error then return 0 else 1

int LoadRis(char * fname)
load .ris file, if error then return 0 else 1

int LoadZim(char * fname)
load .XYZim file, if error then return 0 else 1

void SaveDep(char * fname)
save .dep bae file
BUG: Warning: Does not consider Endian of machine so problems arise when saving on one architecture and loading on another.

void SaveRis(char * fname)
save .ris file

Image manipulation


void CalculateExtremes()
Determines extreme values of x,y and z

FloatRangeC SubImage(const ImageRectangleC & rect) const
extract and create a new subimage

FloatRangeC ScaleImage(double f,int dx = 0,int dy = 0) const
change scale by factor f using resampling with an offset of (dx,dy)

Conversion to other representations


ByteImageC ExportZasByte(int reversevideo = 0)
generate a byteimage of the z data

ByteImageC ExportDXasByte()
generate a byteimage of the x data

ByteImageC ExportDYasByte()
generate a byteimage of the y data

ostream & operator<<(ostream & s,const FloatRangeC & range)

#include "amma/BaseRange.hh"
void ExtremesForSubImage(const ImageRectangleC & rect)
Calculates new grid extreme values
Determined using the spacing and ratios of the overall size

BooleanT TestFace(const Vector3dC & v0,const Vector3dC & v1,const Vector3dC & v2,const RealT min_cos_angle)
Test if cos angle of face normal to z-axis is > min_cos_angle

void InsertFace(IntT & counter,ImageC<int> & countimage,DListC<Vector3dC> & v_list,DListC<FaceT> & f_list,const PixelC p0,const PixelC p1,const PixelC p2)
function used in ExportPol2 to insert a triangle in the mesh

BaseRangeC & operator=(const BaseRangeC & range)
Assignment

int NRows() const
Access number of rows

int NCols() const
Access number of cols

Vector3dC Min() const
Access minimum corner of bounding box

Vector3dC Max() const
Access maximum corner of bounding box

Vector3dC GridMin() const
Access minimum corner of grid bounding box

Vector3dC GridMax() const
Access maximum corner of grid bounding box

Vector3dC GridSize() const
Access spacing of the grid

ByteGreyValueT GetByteZ(const PixelC & pxl) const
Access depth given position

float GetFloatZ(const PixelC & pxl) const
Access depth given position

Vector3dC GetVect(const PixelC & pxl) const
Access vector given grid position

void PutByteZ(const PixelC & pxl,ByteGreyValueT z)
Set depth at given position

void PutFloatZ(const PixelC & pxl,float z)
Set depth at a given position

void PutVect(const PixelC & pxl,Vector3dC vect)
Set vector at given position

void PutVect(const Vector3dC vect)
Determines position in array and inserts vector. Must pass IsInside()

int IsValid(const PixelC & pixel) const
Determine whether given pixel is valid

int IsInside(const Vector3dC vect) const
Determines whether a vector is within the grid extremes

int IsInsideXY(const Vector3dC vect) const
Determines whether x,y of vect is within the grid extremes

PixelC OfVect(const Vector3dC vect) const
Determines pixel position in array of a vector

void SetXGridExtremes(double xmin,double xmax)
Sets extremes and determines spacing

void SetYGridExtremes(double ymin,double ymax)
Sets extremes and determines spacing

void SetZGridExtremes(double zmin,double zmax)
Sets extremes and determines spacing

Loading and Saving


int SoftLoad(char * fname)
load from any file, if error then return 0 else 1

void Load(char * fname)
load from any file, if error then exit

int SoftSave(char * fname)
save to file, if error then return 0 else 1

void Save(char * fname)
save to file

void CalculateExtremes()
Determines extreme values of x,y and z
This determines the max and min x,y,z values for the valid image points. If the image is not gridded then grid min and max values are extrapolated to give result that would be achieved if the invalid points had been included in the calculation.

Conversion to other representations


ByteImageC ExportZasByte(int reversevideo = 0)
generate a byteimage of the z data

ByteImageC ExportDXasByte()
generate a byteimage of the x data

ByteImageC ExportDYasByte()
generate a byteimage of the y data

ByteImageC ExportValidasByte()
generate a byte image of the valid points

PolopsC ExportPol(double steepestslope = 100.0)
generate a polops class of the data.
Steepest slope is a ratio of dz/sqrt(dx^2+dy*2)

PolopsC ExportPol2(double steepestslope = 100.0)
generate a triangulation mesh.
steepest slope is max angle of triangle to z-axis. NB: Trianglation indexed without using Polops().Purify() for effieciency

ostream & operator<<(ostream & s,const BaseRangeC & range)


Programmer:Robert Crida lib=Range, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001