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Centre for Vision, Speech & Signal Processing
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DPIPlayControlC::DPIPlayControlC(void)
DPIPlayControlC::DPIPlayControlC(const DPISPortC &,BooleanT,UIntT,UIntT)
DPIPlayControlC::DPIPlayControlC(const DPIPlayControlC &)
DPIPlayControlC::DPIPlayControlC(const DPIPlayControlBodyC &)
DPIPlayControlC::Body(void)
DPIPlayControlC::Body(void) const
DPIPlayControlC::Input(void)
DPIPlayControlC::Open(const DPISPortC &)
DPIPortC::Body(void)
DPIPortC::Body(void) const
DPIPortC::Get(void)
DPIPortC::Get(DataT &)
DPIPortC::GetArray(SArray1dC &)
DPPlayControlC::Body(void)
DPPlayControlC::Body(void) const
DPPlayControlC::LastFrame(void) const
DPPlayControlC::Speed(IntT)
DPPlayControlC::Tell(void) const
DPPlayControlC::Size(void) const
DPPlayControlC::Pause(void)
DPPlayControlC::Continue(void)
DPPlayControlC::Jog(IntT)
DPPlayControlC::Seek(UIntT)
DPPlayControlC::FixedStart(void) const
DPPlayControlC::FixedEnd(void) const
DPPlayControlC::ToBeginning(void)
DPPlayControlC::FastFwd(void)
DPPlayControlC::PlayFwd(void)
DPPlayControlC::Stop(void)
DPPlayControlC::PlayBkw(void)
DPPlayControlC::FastBkw(void)
DPPlayControlC::ToEnd(void)
DPPlayControlC::SeekTo(UIntT)
DPPlayControlC::PlaySubSequence(int,UIntT,UIntT)
DPPlayControlC::SubSeqStart(void)
DPPlayControlC::SubSeqEnd(void)
DPPlayControlC::SubSeqMode(void)
DPIPortBaseC::Body(void)
DPIPortBaseC::Body(void) const
DPIPortBaseC::InputType(void) const
DPIPortBaseC::IsGetReady(void) const
DPIPortBaseC::IsGetEOS(void) const
DPIPortBaseC::Discard(void)
DPEntityC::operator=(const DPEntityC &)
DPEntityC::Body(void)
DPEntityC::Body(void) const
DPEntityC::Save(ostream &) const
DPPortC::Body(void)
DPPortC::Body(void) const
DPPortC::IsAsync(void) const
DPPortC::ConnectedTo(void) const
DPPortC::GetAttr(const StringC &,StringC &)
DPPortC::SetAttr(const StringC &,const StringC &)
RCHandleAC::Abstract(void)
RCHandleAC::IsHandleType(const DT &) const
RCHandleAC::CheckHandleType(const DT &) const
RCHandleAC::Save(ostream &) const
RCHandleAC::Copy(void) const
DPEntityC::operator=(const DPEntityC &)
DPEntityC::Body(void)
DPEntityC::Body(void) const
DPEntityC::Save(ostream &) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
DPIPlayControlC<class DataT>
 
Stream operation handle class.
 
include "amma/DP/PlayControl.hh"
User Level:Default
Library:MTDataProc
Example:exFileFormat.cc
Section:Data Processing
In Scope:std

Parent Classes:

Methods:
DPIPlayControlC()
Default Constructor.

DPIPlayControlC(const DPISPortC<DataT> & nin,BooleanT nPassEOS = TRUE,UIntT nstart = ((UIntT)-1),UIntT nend = ((UIntT)-1))
Constructor.

DPIPlayControlC(const DPIPlayControlC<DataT> & oth)
Copy Constructor.

DPIPlayControlC(const DPIPlayControlBodyC<DataT> & bod)
Body constructor.

DPIPlayControlBodyC<DataT> & Body()
Access body.

const DPIPlayControlBodyC<DataT> & Body() const
Access body.

const DPISPortC<DataT> & Input()
Access input port.

BooleanT Open(const DPISPortC<DataT> & nPort)
Open a new input.

#include "amma/DP/Port.hh"
DPIPortBodyC<DataT> & Body()
Access body.

const DPIPortBodyC<DataT> & Body() const
Access body.

DataT Get()
Get next piece of data.

BooleanT Get(DataT & buff)
Try and get next piece of data.
If none, return FALSE. else put data into buff.

IntT GetArray(SArray1dC<DataT> & data)
Get an array of data from stream.
returns the number of elements processed.

#include "amma/DP/PlayControl.hh"
DPPlayControlBodyC & Body()
Access body.

const DPPlayControlBodyC & Body() const
Access body.

UIntT LastFrame() const
Get number of last frame read.

IntT Speed(IntT ninc)
Set increments.
1 == Normal play -1=Reverse play 2=Double speed forward etc..

UIntT Tell() const
Where are we in the stream ?

UIntT Size() const
How long is the stream ?

void Pause()
Pause playing.

void Continue()
Continue playing.

void Jog(IntT frames = 1)
Move 'frames' forward or backward.

BooleanT Seek(UIntT pos)
Seek to an absolute position in stream

UIntT FixedStart() const
Get start of sub sequence.

UIntT FixedEnd() const
Get start of sub sequence.

void ToBeginning()
Goto beginning of sequence. (for GUI)

void FastFwd()
Fast forward. (for GUI)

void PlayFwd()
Play forward. (for GUI)

void Stop()
Stop (for GUI)

void PlayBkw()
Play backward. (for GUI)

void FastBkw()
Play backward. (for GUI)

void ToEnd()
Goto end of sequence. (for GUI)

void SeekTo(UIntT loc)
Goto position in sequence. (for GUI)

void PlaySubSequence(int mode,UIntT startfrm,UIntT endfrm)
Play a sub-sequence.
0-Once through whole sequence. 1-Once through sub seq. 2-Repeat 3-back and forth.

IntT & SubSeqStart()
Set sub sequence start.

IntT & SubSeqEnd()
Set sub sequence start.

IntT & SubSeqMode()
Set sub sequence start.

#include "amma/DP/Port.hh"
DPIPortBaseBodyC & Body()
Access body.

const DPIPortBaseBodyC & Body() const
Access body.

const type_info & InputType() const
Get type of input port.

BooleanT IsGetReady() const
Is valid data.

BooleanT IsGetEOS() const
Is valid data.

BooleanT Discard()
Discard the next input datum.
returns true on success.

#include "amma/DP/Entity.hh"
const DPEntityC & operator=(const DPEntityC & dat)
Assignment.

DPEntityBodyC & Body()
Access body.

const DPEntityBodyC & Body() const
Access body.

BooleanT Save(ostream & out) const

#include "amma/DP/Port.hh"
DPPortBodyC & Body()
Access body.

const DPPortBodyC & Body() const
Access body.

BooleanT IsAsync() const
Does port work asynchronously ??

DPPortC ConnectedTo() const
Is this port connected to another ?
If not returns invalid handle.

BooleanT GetAttr(const StringC & attrName,StringC & attrValue)
Get a stream attribute.
Returns false if the attribute name is unknown. This is for handling stream attributes such as frame rate, and compression ratios.

BooleanT SetAttr(const StringC & attrName,const StringC & attrValue)
Set a stream attribute.
Returns false if the attribute name is unknown. This is for handling stream attributes such as frame rate, and compression ratios.

#include "amma/RCHandleA.hh"
RCAbstractC Abstract()
Create an abstract handle to this object.

BooleanT IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

BooleanT Save(ostream & out) const
Save to ostream.

RCHandleAC<DPEntityBodyC> Copy() const
Creat a deep copy of this object.
protected:

#include "amma/DP/Entity.hh"
const DPEntityC & operator=(const DPEntityC & dat)
Assignment.

DPEntityBodyC & Body()
Access body.

const DPEntityBodyC & Body() const
Access body.

BooleanT Save(ostream & out) const

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<DPEntityBodyC> & operator=(const RCHandleC<DPEntityBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<DPEntityBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<DPEntityBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

DPEntityBodyC & Body()
Direct access to body.

const DPEntityBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001