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BaseStackG::BaseStackG(void)
BaseStackG::BaseStackG(const BaseStackG &)
BaseStackG::Top(void)
BaseStackG::Top(void) const
BaseStackG::First(void)
BaseStackG::First(void) const
BaseStackG::IsEmpty(void) const
BaseStackG::Size(void) const
BaseStackG::DbPrint(void)
BaseStackG::operator=(const BaseStackG &)
BaseStackG::AllocBlk(void) const
BaseStackG<class T>
 
Base stack.
 
include "amma/Stack.hh"
User Level:Default
Library:Mstack
Example:exStack.cc
Section:Containers.Stacks
In Scope:std

Comments:
Complexity proportional to sqrt(N); not N!

Parent Classes: Derived Classes: Child Classes:
s_Blk
Variables:
int blkSize;
size of the first (top) block in the stack

s_Blk * topBlk;
pointer to the first (top) block

int top;
index of the first *empty* slot in the last block this choice reduces the number of if statements; as 'top' can't point to the top of the stack (first occupied elem.) if the stack is empty

Methods:
BaseStackG()
Default constructor
create an empty stack.

BaseStackG(const BaseStackG<T> &)
Copy constructor.

T & Top()
Access element at the top of the stack.
i.e. the next one returned if Pop() is called.

const T & Top() const
Access element at the top of the stack.
i.e. the next one returned if Pop() is called.

T & First()
Access element at the top of the stack.
i.e. the next one returned if Pop() is called. Same as Top().

const T & First() const
Access element at the top of the stack.
i.e. the next one returned if Pop() is called. Same as Top().

bool IsEmpty() const
Test if stack is empty.
Returns true if it is empty.

long Size() const
Get the number of elements in the stack.

void DbPrint()
Usefull for debuging the stack
Not usefull for normal users.

BaseStackG<T> & operator=(const BaseStackG<T> &)
--------- private function for memory allocation place at the top of the file to allow inlining

s_Blk * AllocBlk() const


Programmer:George (Jiri) Matas, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001