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PerspectiveMotModelC::PerspectiveMotModelC(void)
PerspectiveMotModelC::PerspectiveMotModelC(istream &)
PerspectiveMotModelC::InitialiseMinP(const ImageRectangleC &) const
PerspectiveMotModelC::InitialiseMaxP(const ImageRectangleC &) const
PerspectiveMotModelC::InitialiseConstP(void) const
PerspectiveMotModelC::InitialisePrecisionSteps(void) const
PerspectiveMotModelC::TransformLoc(const Point2dC &,const Point2dC &,const VectorC &) const
PerspectiveMotModelC::InverseTransformLoc(const Point2dC &,const Point2dC &,const VectorC &) const
PerspectiveMotModelC::GetModelGradient(const Point2dC &,const Point2dC &) const
PerspectiveMotModelC::NextMoveDirection(const VectorC &,const IntSArray1dC &) const
PerspectiveMotModelC::GradientVector(const VectorC &,const VectorC &,const SArray1dC &,const SArray1dC &,const VectorC &,const Point2dC &) const
PerspectiveMotModelC::InverseVector(const VectorC &) const
PerspectiveMotModelC::GetTranslation(const VectorC &) const
PerspectiveMotModelC::ComposeVectors(const VectorC &,const VectorC &) const
PerspectiveMotModelC::ConstructAffineVector(const VectorC &)
PerspectiveMotModelC::ConstructNormalVector(const Affine2dC &)
PerspectiveMotModelC::operator<<(ostream &,const PerspectiveMotModelC &)
PerspectiveMotModelC::operator>>(istream &,PerspectiveMotModelC &)
MotModelC::TransformLoc(const Point2dC &,const Point2dC &,const VectorC &) const
MotModelC::InverseTransformLoc(const Point2dC &,const Point2dC &,const VectorC &) const
MotModelC::GetModelGradient(const Point2dC &,const Point2dC &) const
MotModelC::NextMoveDirection(const VectorC &,const IntSArray1dC &) const
MotModelC::InverseVector(const VectorC &) const
MotModelC::GetTranslation(const VectorC &) const
MotModelC::operator<<(ostream &,const MotModelC &)
MotModelC::operator>>(istream &,MotModelC &)
RCHandleAC::Abstract(void)
RCHandleAC::IsHandleType(const DT &) const
RCHandleAC::CheckHandleType(const DT &) const
RCHandleAC::Save(ostream &) const
RCHandleAC::Copy(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
PerspectiveMotModelC
 
Class for methods specific to the perspective motion model
 
include "amma/Motion/PerspectiveMotModel.hh"
User Level:Default
Library:GDMotion
Example:exMatchEst.cc
Section:Image.Motion.Estimation.Model-based.Motion Model
In Scope:std

Parent Classes:

Methods:
PerspectiveMotModelC()
Default constructor
This creates an invalid handle. You can remove this if you always want to create a full object.

PerspectiveMotModelC(istream & in)
Stream constructor
This creates a new instance of the class from an input stream.

VectorC InitialiseMinP(const ImageRectangleC & search_window) const

VectorC InitialiseMaxP(const ImageRectangleC & search_window) const

VectorC InitialiseConstP() const

IntSArray1dC InitialisePrecisionSteps() const

Point2dC TransformLoc(const Point2dC & loc,const Point2dC & origin,const VectorC & P) const
Get new location of loc

Point2dC InverseTransformLoc(const Point2dC & loc,const Point2dC & origin,const VectorC & P) const
Get new location of loc

VectorC GetModelGradient(const Point2dC & image_gradient,const Point2dC & orig_dist) const
Get the gradient

IndexNdC NextMoveDirection(const VectorC & gradient,const IntSArray1dC & steps_no) const
Decides the next move direction given the image gradient

VectorC GradientVector(const VectorC & X,const VectorC & inlier_mask,const SArray1dC<PixelC> & mask,const SArray1dC<VectorC> & gradients,const VectorC & diff,const Point2dC & origin) const
Evaluates the gradient vector according to equation 3.17 & 3.26 (Diehl).

VectorC InverseVector(const VectorC & mv) const
Inverts the vector 'mv'

Vector2dC GetTranslation(const VectorC & mv) const
Gets the translational part of the vector

VectorC ComposeVectors(const VectorC & A,const VectorC & B) const

Affine2dC ConstructAffineVector(const VectorC & dP)

VectorC ConstructNormalVector(const Affine2dC & motion_vector)
Friends -------

ostream & operator<<(ostream & s,const PerspectiveMotModelC & out)
output stream operator

istream & operator>>(istream & s,PerspectiveMotModelC & in)
input stream operator

#include "amma/Motion/MotModel.hh"
Point2dC TransformLoc(const Point2dC & loc,const Point2dC & origin,const VectorC & P) const
Get new location of loc

Point2dC InverseTransformLoc(const Point2dC & loc,const Point2dC & origin,const VectorC & P) const
Get old location of loc

VectorC GetModelGradient(const Point2dC & image_gradient,const Point2dC & orig_dist) const
Get the gradient

IndexNdC NextMoveDirection(const VectorC & gradient,const IntSArray1dC & steps_no) const
Decides the next move direction given the image gradient

VectorC InverseVector(const VectorC & mv) const
Inverts the vector 'mv'

Vector2dC GetTranslation(const VectorC & mv) const
-------

ostream & operator<<(ostream & s,const MotModelC & out)
output stream operator

istream & operator>>(istream & s,MotModelC & in)
input stream operator

#include "amma/RCHandleA.hh"
RCAbstractC Abstract()
Create an abstract handle to this object.

BooleanT IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

BooleanT Save(ostream & out) const
Save to ostream.

RCHandleAC<MotModelBodyC> Copy() const
Creat a deep copy of this object.
protected:

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<MotModelBodyC> & operator=(const RCHandleC<MotModelBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<MotModelBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<MotModelBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

MotModelBodyC & Body()
Direct access to body.

const MotModelBodyC & Body() const
Constant access to body.


Programmer:Ratna Rambaruth, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001