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User Documentation |
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Centre for Vision, Speech & Signal Processing |
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Matrix3d3C::Matrix3d3C(void)
Matrix3d3C::Matrix3d3C(RealT,RealT,RealT,RealT,RealT,RealT,RealT,RealT,RealT)
Matrix3d3C::Matrix3d3C(const Vector3dC &,const Vector3dC &,const Vector3dC &,const InputDataT)
Matrix3d3C::Matrix3d3C(const Point3dC &,const Point3dC &,const Point3dC &,const InputDataT)
Matrix3d3C::Matrix3d3C(const Matrix3d3C &)
Matrix3d3C::Matrix3d3C(const MatrixC &)
Matrix3d3C::Matrix3d3C(istream &)
Matrix3d3C::operator=(const Matrix3d3C &)
Matrix3d3C::RDim(void) const
Matrix3d3C::CDim(void) const
Matrix3d3C::Matrix(void) const
Matrix3d3C::Matrix(void)
Matrix3d3C::operator[](IndexT) const
Matrix3d3C::operator[](IndexT)
Matrix3d3C::operator()(IndexT,IndexT) const
Matrix3d3C::operator()(IndexT,IndexT)
Matrix3d3C::A00(void) const
Matrix3d3C::A01(void) const
Matrix3d3C::A02(void) const
Matrix3d3C::A10(void) const
Matrix3d3C::A11(void) const
Matrix3d3C::A12(void) const
Matrix3d3C::A20(void) const
Matrix3d3C::A21(void) const
Matrix3d3C::A22(void) const
Matrix3d3C::A00(void)
Matrix3d3C::A01(void)
Matrix3d3C::A02(void)
Matrix3d3C::A10(void)
Matrix3d3C::A11(void)
Matrix3d3C::A12(void)
Matrix3d3C::A20(void)
Matrix3d3C::A21(void)
Matrix3d3C::A22(void)
Matrix3d3C::Column(IndexT) const
Matrix3d3C::Row(IndexT) const
Matrix3d3C::Diagonal(void) const
Matrix3d3C::Set(const Matrix3d3C &)
Matrix3d3C::SetZero(void)
Matrix3d3C::SetRow(IndexT,const Point3dC &)
Matrix3d3C::SetColumn(IndexT,const Point3dC &)
Matrix3d3C::SwapRows(const IndexT,const IndexT)
Matrix3d3C::SwapCols(const IndexT,const IndexT)
Matrix3d3C::operator==(const Matrix3d3C &) const
Matrix3d3C::operator+=(const Matrix3d3C &)
Matrix3d3C::operator-=(const Matrix3d3C &)
Matrix3d3C::operator*=(RealT)
Matrix3d3C::operator/=(RealT)
Matrix3d3C::operator+(const Matrix3d3C &) const
Matrix3d3C::operator-(const Matrix3d3C &) const
Matrix3d3C::operator*(RealT) const
Matrix3d3C::AddToDiagonal(RealT)
Matrix3d3C::SubtractFromDiagonal(RealT)
Matrix3d3C::T(void) const
Matrix3d3C::Trace(void) const
Matrix3d3C::EuclideanNorm(void) const
Matrix3d3C::I(void) const
Matrix3d3C::Det(void) const
Matrix3d3C::operator*(const Point3dC &) const
Matrix3d3C::operator*(const Vector3dC &) const
Matrix3d3C::operator*(const Matrix3d3C &) const
Matrix3d3C::LinearSolver(const Point3dC &) const
Matrix3d3C::ProductT(const Vector3dC &)
Matrix3d3C::ErrOutOfRange(IndexT,const char *) const
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Comments:
The class Matrix3d3C represents a matrix 3x3 of real numbers. The indexes
start from 0.
Derived Classes:
Enumerated types:
- enum InputDataT { ROWS, COLUMNS } ;
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The kind of input data.
Variables:
Methods:
- Matrix3d3C()
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Creates the zero matrix.
- Matrix3d3C(RealT b00,RealT b01,RealT b02,RealT b10,RealT b11,RealT b12,RealT b20,RealT b21,RealT b22)
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Creates a new matrix and assign the values b[ij].
- Matrix3d3C(const Vector3dC & v0,const Vector3dC & v1,const Vector3dC & v2,const InputDataT dType = ROWS)
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Creates a new matrix and assign the values according to the vectors.
If 'dType' is equal to ROWS, the vectors are treated as rows of
the matrix. If 'dType' is equal to COLUMNS, the vector are treated as
columns of the matrix.
- Matrix3d3C(const Point3dC & p0,const Point3dC & p1,const Point3dC & p2,const InputDataT dType = ROWS)
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Creates a new matrix and assign the values according to the points
coordinates. If 'dType' is equal to ROWS, the points are treated
as rows of the matrix. If 'dType' is equal to COLUMNS, the points
are treated as columns of the matrix.
- Matrix3d3C(const Matrix3d3C & mat)
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Copy constructor.
- Matrix3d3C(const MatrixC & mat)
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Copy constructor from the N-dimensional matrix.
- Matrix3d3C(istream & inS)
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Creates a matrix form the input stream.
- const Matrix3d3C & operator=(const Matrix3d3C & mat)
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Assigment.
Access to the matrix and its elements.
======================================
- SizeT RDim() const
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Returns the number of rows.
- SizeT CDim() const
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Returns the number of columns.
- const Matrix3d3C & Matrix() const
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Access to the constant matrix.
- Matrix3d3C & Matrix()
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Access to the matrix.
- const SizeBufferAccessC<RealT> operator[](IndexT r) const
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Access to the row of the constant matrix.
- SizeBufferAccessC<RealT> operator[](IndexT r)
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Access to the row of the matrix.
- RealT operator()(IndexT i,IndexT j) const
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Returns the value of the element a[ij].
- RealT & operator()(IndexT i,IndexT j)
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Access to the value of the element a[ij].
- RealT A00() const
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Returns the value of the element a[00].
- RealT A01() const
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Returns the value of the element a[01].
- RealT A02() const
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Returns the value of the element a[02].
- RealT A10() const
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Returns the value of the element a[10].
- RealT A11() const
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Returns the value of the element a[11].
- RealT A12() const
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Returns the value of the element a[12].
- RealT A20() const
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Returns the value of the element a[20].
- RealT A21() const
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Returns the value of the element a[21].
- RealT A22() const
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Returns the value of the element a[22].
- RealT & A00()
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Access to the value of the element a[00].
- RealT & A01()
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Access to the value of the element a[01].
- RealT & A02()
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Access to the value of the element a[02].
- RealT & A10()
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Access to the value of the element a[10].
- RealT & A11()
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Access to the value of the element a[11].
- RealT & A12()
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Access to the value of the element a[12].
- RealT & A20()
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Access to the value of the element a[20].
- RealT & A21()
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Access to the value of the element a[21].
- RealT & A22()
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Access to the value of the element a[22].
- Vector3dC Column(IndexT i) const
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Returns the column 'i'.
- Vector3dC Row(IndexT i) const
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Return the row 'i'.
- Vector3dC Diagonal() const
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Returns the vector of main diagonal item.
Setting of matrix elements.
===========================
- void Set(const Matrix3d3C & mat)
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Sets all elements of the matrix according to the matrix 'mat'.
- Matrix3d3C & SetZero()
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Sets all elements to be 0.0.
- Matrix3d3C & SetRow(IndexT i,const Point3dC & p)
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Sets the elements of the row 'i' according to the elements of
the point 'p'.
- Matrix3d3C & SetColumn(IndexT i,const Point3dC & p)
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Sets the elements of the column 'i' according to the elements
of the point 'p'.
- Matrix3d3C & SwapRows(const IndexT r1,const IndexT r2)
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Swaps the rows 'r1' and 'r2'.
- Matrix3d3C & SwapCols(const IndexT c1,const IndexT c2)
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Swaps the columns 'c1' and 'c2'.
Logical operators.
==================
- BooleanT operator==(const Matrix3d3C & mat) const
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Returns TRUE if all elements of the matrix are equal
to the elements of the matrix 'mat'.
Arithmetical operations.
========================
- const Matrix3d3C & operator+=(const Matrix3d3C & mat)
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Adds the matrix 'mat' to this matrix.
- const Matrix3d3C & operator-=(const Matrix3d3C & mat)
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Subtracts the matrix 'mat' from this matrix.
- const Matrix3d3C & operator*=(RealT lambda)
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Multiplies all elements by the scalar 'lambda'.
- const Matrix3d3C & operator/=(RealT lambda)
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Divides all elements by the scalar 'lambda'.
- Matrix3d3C operator+(const Matrix3d3C & mat) const
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Sums both matrixes and returns the result.
- Matrix3d3C operator-(const Matrix3d3C & mat) const
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Subtracts the matrix 'mat' from this matrix and returns the result.
- Matrix3d3C operator*(RealT lambda) const
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Multiplies all elements of this matrix by the scalar 'lambda' and
returns the result.
- const Matrix3d3C & AddToDiagonal(RealT a)
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The value 'a' is added to all diagonal elements.
- const Matrix3d3C & SubtractFromDiagonal(RealT a)
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The value 'a' is subtracted from all diagonal elements.
Matrix operators.
=================
- Matrix3d3C T() const
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Returns the matrix, which is the transposition of this matrix.
- RealT Trace() const
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Returns the trace of the matrix.
- RealT EuclideanNorm() const
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Returns the root of the summ of squares of the elements of the matrix.
- Matrix3d3C I() const
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Returns the inversion of this matrix.
- RealT Det() const
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Returns the determinant of the matrix.
- Point3dC operator*(const Point3dC & point) const
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Multiplies this matrix by the point 'p'. The returned point
is equal to (*this) * p.
- Vector3dC operator*(const Vector3dC & vector) const
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Multiplies the matrix by the vector 'v'. The returned vector
is equal to (*this) * v.
- Matrix3d3C operator*(const Matrix3d3C & mat) const
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Multiplies this matrix by the matrix 'mat'. The result matrix
is returned.
- Point3dC LinearSolver(const Point3dC & rightSide) const
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Returns the solution of 3 linear equations determined
by the matrix and the right side vector 'rightSide'
- Matrix3d3C ProductT(const Vector3dC & a)
-
Returns the matrix that is result of a*a.T().
Error checking.
===============
- void ErrOutOfRange(IndexT i,const char * functionName) const
-
Triggers the error handling if the index 'i' is smaller than 0
or bigger than 2. The name of the calling function 'functionName'
is passed to the error hangler.
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Programmer:Radek Marik, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001
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