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User Documentation |
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Centre for Vision, Speech & Signal Processing |
Comments:
This represents a detailed mesh which has been mapped onto the base mesh.
This is a handle to a big object.
Parent Classes:
Methods:
- DetailLayerC()
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Default Constructor
Creates a DetailLayerC with 0 DetailPoint entries
- DetailLayerC(SArray1dC<DetailPointC> aPoints,SArray1dC<TriC> aFaces,CTriSetC oBase)
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Constructor from parameters
Creates a DetailLayerC from the passed data
- DetailLayerC(TriSetC oDetail,CTriSetC oBase,PointMapperC::MapMode eMode = PointMapperC::MAP_BASIC)
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Mapping Constructor
Creates a DetailLayerC which is oDetail mapped onto oBase, using the specified mapping algorithm.
- DetailLayerC Copy() const
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Create a new physical copy
- SizeT NumPoints(void) const
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Gets the size of the mapping
i.e. the number of data points.
- SizeT NumFaces(void) const
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Gets the size of the mesh
i.e. the number of faces.
- CTriSetC Base(void)
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Returns a handle to the base mesh.
- const CTriSetC Base(void) const
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Returns a const handle to the base mesh.
- void DisplacementRange(DoubleT & dMin,DoubleT & dMax) const
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Get the maximum and minumum values of the displacements
- const DetailPointC & Point(IndexT iOffset) const
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Returns the DetailPointC at entry
- const TriC & Face(IndexT iOffset) const
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Returns the TriC at entry
- RCAbstractC Abstract()
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Create an abstract handle to this object.
- BooleanT IsHandleType(const DT &) const
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Is handle of given type ?
- void CheckHandleType(const DT & dummy) const
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Check handle type. Throw an expception if not.
- BooleanT Save(ostream & out) const
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Save to ostream.
- RCHandleAC<DetailLayerBodyC> Copy() const
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Creat a deep copy of this object.
protected:
- BooleanT IsValid() const
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Check its a valid handle.
- BooleanT IsValidObject() const
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Check its a valid handle, and that the object is pointed to is also valid.
- RCHandleC<DetailLayerBodyC> & operator=(const RCHandleC<DetailLayerBodyC> & oth)
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Assignment.
- BooleanT operator==(const RCHandleC<DetailLayerBodyC> & oth) const
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Comparison operator.
- BooleanT operator!=(const RCHandleC<DetailLayerBodyC> & oth) const
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Comparison operator.
- UIntT Hash() const
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Hash function.x
- BooleanT IsConst() const
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Is object constant ?
- BooleanT IsNotConst() const
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Is object not constant ?
- void SetConst(void) const
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Lock the object.
This is const as a convience though it actual modified the
object, often object you wish to ensure are constant already
have const set.
protected:
- void Invalidate()
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Turn this into an invalid handle.
- DetailLayerBodyC & Body()
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Direct access to body.
- const DetailLayerBodyC & Body() const
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Constant access to body.
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Programmer: James Smith, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001
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