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  PUBLIC
WorldBodyC::WorldBodyC(StringC)
WorldBodyC::Init(void)
WorldBodyC::AddRoom(const StringC &)
WorldBodyC::AddPortal(const RoomC &,const RoomC &,StringC)
WorldBodyC::AddObject(ObjectC &)
WorldBodyC::AddObject(StringC)
WorldBodyC::AddPlayer(StringC,const RoomC &)
WorldBodyC::Object(const VLSymbC &)
WorldBodyC::Portal(const VLSymbC &)
WorldBodyC::Room(const StringC &)
WorldBodyC::RoomNode(const RoomC &)
WorldBodyC::operator==(const WorldBodyC &) const
WorldBodyC::Goal(void) const
BodyRefCounterC::AddReference(void)
BodyRefCounterC::RemoveReference(void)
BodyRefCounterC::SetConst(void) const
BodyRefCounterC::SetConst(void)
BodyRefCounterC::IsConst(void) const
BodyRefCounterC::IsNotConst(void) const
BodyRefCounterC::ToBeDeleted(void) const
BodyRefCounterC::ToBeDeletedRemoveIgnoreNoRemove(void)
BodyRefCounterC::ToBeDeletedRemove(void)
BodyRefCounterC::BodyMightBeDeleted(void) const
BodyRefCounterC::IsCountZero(void) const
BodyRefCounterC::BRCPtrCanDeleteObject(void) const
BodyRefCounterC::Count(void) const
BodyRefCounterC::operator=(const BodyRefCounterC &)
BodyRefCounterC::IsValidObject(void) const
BodyRefCounterC::UserBitTest(IntT) const
BodyRefCounterC::UserBitSet(IntT,BooleanT)
BodyRefCounterC::UserBitZero(IntT)
BodyRefCounterC::ReportBRCError(char *)
BodyRefCounterC::Hash(void) const
RefCounterBaseC::Label(void) const
WorldBodyC
 
Get handle to myself. World body
 
include "amma/Logic2/DarkCastle.hh"
User Level:Default
Library:VLWorld
Example:exIndex.cc
Section:Logic.World
In Scope:DarkCastle

Parent Classes:

Variables:
Methods:
WorldBodyC(StringC name)
Default constructor.
indIndex of types of intererest.

void Init()
Create default world.
indIndex of types of intererest.

RoomC AddRoom(const StringC & name)
Add a new room.
indIndex of types of intererest.
returns a handle to the new room.

PortalC AddPortal(const RoomC & from,const RoomC & to,StringC name)
Construct a portal between two rooms.
indIndex of types of intererest.
returns a handle to the new portal.

ObjectC AddObject(ObjectC & obj)
Add a new object to the world.
indIndex of types of intererest.
returns a handle to the object.

ObjectC AddObject(StringC name)
Add a new object to the world.
indIndex of types of intererest.
returns a handle to the object.

PlayerC AddPlayer(StringC name,const RoomC & where)
Add a new player to the world.
indIndex of types of intererest.
returns a handle to the player.

ObjectC Object(const VLSymbC &)
Find object.
indIndex of types of intererest.
Will return an invalid object if not found.

PortalC Portal(const VLSymbC &)
Find portal.
indIndex of types of intererest.
Will return an invalid portal if not found.

RoomC Room(const StringC & roomNm)
Get room by name.
indIndex of types of intererest.
(SLOW).

GraphNodeHC<RoomC,PortalC> RoomNode(const RoomC & at)
Get room node.
indIndex of types of intererest.

BooleanT operator==(const WorldBodyC & obj) const
Comparison operator.
indIndex of types of intererest.

const VLSymbC & Goal() const
Get goal for world.
indIndex of types of intererest.

#include "amma/BRefCnt.hh"
void AddReference()
Another reference to the object has been created.

void RemoveReference()
One reference to the object was deleted.
Locking scheme -------------- The object is possible to lock (to make constant). The scheme assumes that the object is created, it can be locked, after that it can only be destroyed. The locked object cannot be unlocked. This locking scheme is very useful during debugging, using assert() function, when it is necassary to check that object is treated as constant and the constancy is not violated by any casting or passing through the copy constructor of shared objects.

void SetConst(void) const
This locks the object.
Often objects you wish to lock are already const.

void SetConst(void)
This locks the object.

BooleanT IsConst(void) const
Returns TRUE if the object is locked, ie. it is assumed to be constant.

BooleanT IsNotConst(void) const
Returns TRUE if the object is unlocked.
ie. there is no special information if the object is constant or not. Counter state information -------------------------

BooleanT ToBeDeleted() const
Returns TRUE if there is only one reference to the object and the whole object or its reference counting part can be deleted.

BooleanT ToBeDeletedRemoveIgnoreNoRemove()
Decrement refrence by 1 return true if this leaves no refrences to the object.

BooleanT ToBeDeletedRemove()
Decrement refrence by 1 return true if this leaves no refrences to the object. This also checks the NoRemove flag.

BooleanT BodyMightBeDeleted() const
Returns TRUE if the reference counted part of the object can be deleted, ie. flag NOREMOVE is false .

BooleanT IsCountZero() const
Are there any refrences left ?

BooleanT BRCPtrCanDeleteObject() const
Used by BRRCPtrC to establish if an object has ZERO refrences and can be deleted.

IntT Count() const
Returns the current state of the counter, ie. how many references to this object exist.

const BodyRefCounterC & operator=(const BodyRefCounterC & b)
It has not meaning to assign object 'b' to this object because it would destroy a history of the object which is counted. So this is a dummy function.

BooleanT IsValidObject() const
Test if object is valid.
When amma check is disabled this always returns true.

BooleanT UserBitTest(IntT x) const
Test user flag.

void UserBitSet(IntT x,BooleanT setit = TRUE)
Test user flag.

void UserBitZero(IntT x)
Set bit to zero.

void ReportBRCError(char * Msg)
Report error, used in BRCPtrC.

UIntT Hash() const
Hash on address of object.

#include "amma/RefCBase.hh"
LabelT Label() const
Returns the label of this reference counter.
The member function is useful mainly to recognize objects during debugging. The value of the label is uniquely defined pointer.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001