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  PUBLIC
PlayerBodyC::PlayerBodyC(StringC,const GraphNodeHC &)
PlayerBodyC::Objects(void) const
PlayerBodyC::Objects(void)
PlayerBodyC::Pickup(const ObjectC &)
PlayerBodyC::Drop(const ObjectC &)
PlayerBodyC::Go(const PortalC &)
PlayerBodyC::Me(void)
PlayerBodyC::operator==(const PlayerBodyC &) const
PlayerBodyC::BuildState(VLSpaceC &) const
PlayerBodyC::Place(const ObjectC &)
PlayerBodyC::Remove(const ObjectC &)
PlayerBodyC::Dump(ostream &) const
ObjectBodyC::IsMobile(void) const
ObjectBodyC::BuildState(VLSpaceC &) const
EntityBodyC::Name(void) const
EntityBodyC::Marker(void)
EntityBodyC::Marker(void) const
EntityBodyC::operator==(const EntityBodyC &) const
EntityBodyC::BuildState(VLSpaceC &) const
BodyRefCounterC::AddReference(void)
BodyRefCounterC::RemoveReference(void)
BodyRefCounterC::SetConst(void) const
BodyRefCounterC::SetConst(void)
BodyRefCounterC::IsConst(void) const
BodyRefCounterC::IsNotConst(void) const
BodyRefCounterC::ToBeDeleted(void) const
BodyRefCounterC::ToBeDeletedRemoveIgnoreNoRemove(void)
BodyRefCounterC::ToBeDeletedRemove(void)
BodyRefCounterC::BodyMightBeDeleted(void) const
BodyRefCounterC::IsCountZero(void) const
BodyRefCounterC::BRCPtrCanDeleteObject(void) const
BodyRefCounterC::Count(void) const
BodyRefCounterC::operator=(const BodyRefCounterC &)
BodyRefCounterC::IsValidObject(void) const
BodyRefCounterC::UserBitTest(IntT) const
BodyRefCounterC::UserBitSet(IntT,BooleanT)
BodyRefCounterC::UserBitZero(IntT)
BodyRefCounterC::ReportBRCError(char *)
BodyRefCounterC::Hash(void) const
RefCounterBaseC::Label(void) const
PlayerBodyC
 
Player
 
include "amma/Logic2/DarkCastle.hh"
User Level:Default
Library:VLWorld
Example:exIndex.cc
Section:Logic.World
In Scope:DarkCastle

Parent Classes:

Variables:
Methods:
PlayerBodyC(StringC nname,const GraphNodeHC<RoomC,PortalC> & at)
Constructor.
indIndex of types of intererest.

const HSetC<ObjectC> Objects() const
Access object list.
indIndex of types of intererest.

HSetC<ObjectC> Objects()
Access object list.
indIndex of types of intererest.

BooleanT Pickup(const ObjectC & obj)
Pickup an object.
indIndex of types of intererest.
Return TRUE=Success.

BooleanT Drop(const ObjectC & obj)
Drop an object.
indIndex of types of intererest.
Return TRUE=Success.

BooleanT Go(const PortalC & port)
Go through portal.
indIndex of types of intererest.
Return TRUE=Success.

PlayerC Me()
Get handle to myself.
indIndex of types of intererest.

BooleanT operator==(const PlayerBodyC & obj) const
Comparison operator.
indIndex of types of intererest.

BooleanT BuildState(VLSpaceC & spc) const
Add description of visible world to spc
indIndex of types of intererest.

BooleanT Place(const ObjectC & obj)
Place object in inventory.
indIndex of types of intererest.

BooleanT Remove(const ObjectC & obj)
Remove object from inventory.
indIndex of types of intererest.

void Dump(ostream & out) const
Dump state to out.
indIndex of types of intererest.

BooleanT IsMobile() const
Test if object is mobile.
indIndex of types of intererest.

BooleanT BuildState(VLSpaceC & spc) const
Build description.
indIndex of types of intererest.

const StringC & Name() const
Access room name.
indIndex of types of intererest.

VLSymbC & Marker()
Access marker.
indIndex of types of intererest.

const VLSymbC & Marker() const
Access marker.
indIndex of types of intererest.

BooleanT operator==(const EntityBodyC & oth) const
Comparison operator.
indIndex of types of intererest.

BooleanT BuildState(VLSpaceC & spc) const
Build description.
indIndex of types of intererest.

#include "amma/BRefCnt.hh"
void AddReference()
Another reference to the object has been created.

void RemoveReference()
One reference to the object was deleted.
Locking scheme -------------- The object is possible to lock (to make constant). The scheme assumes that the object is created, it can be locked, after that it can only be destroyed. The locked object cannot be unlocked. This locking scheme is very useful during debugging, using assert() function, when it is necassary to check that object is treated as constant and the constancy is not violated by any casting or passing through the copy constructor of shared objects.

void SetConst(void) const
This locks the object.
Often objects you wish to lock are already const.

void SetConst(void)
This locks the object.

BooleanT IsConst(void) const
Returns TRUE if the object is locked, ie. it is assumed to be constant.

BooleanT IsNotConst(void) const
Returns TRUE if the object is unlocked.
ie. there is no special information if the object is constant or not. Counter state information -------------------------

BooleanT ToBeDeleted() const
Returns TRUE if there is only one reference to the object and the whole object or its reference counting part can be deleted.

BooleanT ToBeDeletedRemoveIgnoreNoRemove()
Decrement refrence by 1 return true if this leaves no refrences to the object.

BooleanT ToBeDeletedRemove()
Decrement refrence by 1 return true if this leaves no refrences to the object. This also checks the NoRemove flag.

BooleanT BodyMightBeDeleted() const
Returns TRUE if the reference counted part of the object can be deleted, ie. flag NOREMOVE is false .

BooleanT IsCountZero() const
Are there any refrences left ?

BooleanT BRCPtrCanDeleteObject() const
Used by BRRCPtrC to establish if an object has ZERO refrences and can be deleted.

IntT Count() const
Returns the current state of the counter, ie. how many references to this object exist.

const BodyRefCounterC & operator=(const BodyRefCounterC & b)
It has not meaning to assign object 'b' to this object because it would destroy a history of the object which is counted. So this is a dummy function.

BooleanT IsValidObject() const
Test if object is valid.
When amma check is disabled this always returns true.

BooleanT UserBitTest(IntT x) const
Test user flag.

void UserBitSet(IntT x,BooleanT setit = TRUE)
Test user flag.

void UserBitZero(IntT x)
Set bit to zero.

void ReportBRCError(char * Msg)
Report error, used in BRCPtrC.

UIntT Hash() const
Hash on address of object.

#include "amma/RefCBase.hh"
LabelT Label() const
Returns the label of this reference counter.
The member function is useful mainly to recognize objects during debugging. The value of the label is uniquely defined pointer.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001