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  PUBLIC
EntityC::EntityC(void)
EntityC::Marker(void)
EntityC::Marker(void) const
EntityC::Name(void) const
EntityC::operator==(const EntityC &) const
EntityC::BuildState(VLSpaceC &) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
EntityC
 
Adventure Entity Handle.
 
include "amma/Logic2/DarkCastle.hh"
User Level:Default
Library:VLWorld
Example:exIndex.cc
Section:Logic.World
In Scope:DarkCastle

Parent Classes:

Derived Classes: Methods:
EntityC()
Default constructor.
indIndex of types of intererest.
Creates an invalid handle.

VLSymbC & Marker()
Access marker.
indIndex of types of intererest.

const VLSymbC & Marker() const
Access marker.
indIndex of types of intererest.

const StringC & Name() const
Access room name.
indIndex of types of intererest.

BooleanT operator==(const EntityC & obj) const
Comparison operator.
indIndex of types of intererest.

BooleanT BuildState(VLSpaceC & spc) const
Build description.
indIndex of types of intererest.

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<EntityBodyC> & operator=(const RCHandleC<EntityBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<EntityBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<EntityBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

EntityBodyC & Body()
Direct access to body.

const EntityBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001