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DNearestC::DNearestC(void)
DNearestC::DNearestC(const IntT,const RealT)
DNearestC::~DNearestC(void)
DNearestC::DNearestC(const DNearestC &)
DNearestC::operator=(const DNearestC &)
DNearestC::SetupDirect(void)
DNearestC::SetupHash(const IntT &,const RealT &)
DNearestC::SetupHash(const IntT &,const Vector3dC &)
DNearestC::Ins(const IntT,Vector3dC &)
DNearestC::Nearest(Vector3dC &)
DNearestC
 
include "amma/DNearest.hh"
User Level:Default
Library:nn
Example: cri.cc
Section:default.Adrian Hilton
In Scope:std

Comments:
------------------------------------------------------- Name : DNearest.hh Library : nn Description: Dynamic Nearest Neighbour (points can be add not removed) Dependancies: Vector3dC Modified : Created : 11.95 Author : Adrian Hilton ------------------------------------------------------- ======================================================== INLINE ================== DNearestC ============================= Dynamic Nearest correspondence between any point and a dynamic target set Points may be dynamically added to the target point set

Variables:
Methods:
DNearestC()
empty constructor Default Direct NN Search Hash table size =1 all points are inserted into 0th slot of hash table

DNearestC(const IntT num,const RealT size)

~DNearestC()
destruct

DNearestC(const DNearestC & s)
copy constructor

const DNearestC & operator=(const DNearestC & s)
assignment Internal Data Structure for Computation - Default Hash Computation ------------------------------------------------------------------- Internal structure is empty after setup

void SetupDirect()
Setup a direct computation 0(N) evalutation of nearest point Hash lookupTable Size =1

void SetupHash(const IntT & num,const RealT & size)
Nearest Point evaluation uses a 3D Hash table lookup. The parameters setup an internal 1D hash lookup table with number of slots >= 'approx_number_of_points' and uniform cubes of size 'voxel_size'.

void SetupHash(const IntT & num,const Vector3dC & vsize)
Nearest Point evaluation uses a 3D Hash table lookup. The parameters setup an internal 1D hash lookup table with number of slots >= 'approx_number_of_points' and cubes of size 'voxel_size'. Operations -----------

void Ins(const IntT ref,Vector3dC & p)
Insert Point insert a pointer to vector 'p' with reference 'ref' into the nearest point lookup void Del(const IntT ref, Vector3dC& p); Delete Point search for point with same reference 'ref' (local search) only valid if external ref = constant (may cause problems)

IntT Nearest(Vector3dC & v)
get nearest point in target set to point v returns -1 if no nearest point is found


Programmer:Adrian Hilton, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001