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VLModelRuleC::VLModelRuleC(void)
VLModelRuleC::VLModelRuleC(BooleanT)
VLModelRuleC::Body(void)
VLModelRuleC::Body(void) const
VLModelRuleC::Theory(void)
VLModelRuleC::Theory(void) const
VLModelRuleC::AddRule(const VLRuleC &)
VLModelRuleC::DelRule(const VLRuleC &)
VLModelRuleC::Replace(const VLRuleC &,const VLRuleC &)
DPModelC::Body(void)
DPModelC::Body(void) const
DPModelC::Apply(const ActionT &,const StateT &) const
DPModelC::Invert(const DeltaT &)
DPModelC::Invert(const StateT &,const DeltaT &)
DPEntityC::operator=(const DPEntityC &)
DPEntityC::Body(void)
DPEntityC::Body(void) const
DPEntityC::Save(ostream &) const
RCHandleAC::Abstract(void)
RCHandleAC::IsHandleType(const DT &) const
RCHandleAC::CheckHandleType(const DT &) const
RCHandleAC::Save(ostream &) const
RCHandleAC::Copy(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
VLModelRuleC
 
Simple Rule Model.
 
include "amma/Logic2/RuleModel.hh"
User Level:Default
Library:VLModel
Example:exIndex.cc
Section:Logic.Model
In Scope:std

Parent Classes:

Methods:
VLModelRuleC()
Default constructor.
indIndex of types of intererest.
Creates an invalid handle.

VLModelRuleC(BooleanT makeBody)
Constructor.
indIndex of types of intererest.

VLModelRuleBodyC & Body()
Access body.
indIndex of types of intererest.

const VLModelRuleBodyC & Body() const
Access body.
indIndex of types of intererest.

VLTheoryC & Theory()
Access theory.
indIndex of types of intererest.

const VLTheoryC & Theory() const
Access theory.
indIndex of types of intererest.

BooleanT AddRule(const VLRuleC & rule)
indIndex of types of intererest.
Add new rule to theory.

BooleanT DelRule(const VLRuleC & rule)
indIndex of types of intererest.
Remove rule from theory.

BooleanT Replace(const VLRuleC & oldRule,const VLRuleC & newRule)
indIndex of types of intererest.
Quick rule update. NB. The old rule may not be removed, it may only be updated to match the new one.

#include "amma/Logic2/Model.hh"
DPModelBodyC<VLSymbC,VLSpaceC,VLMinTermC,VLMinTermC> & Body()
Access body.
indIndex of types of intererest.

const DPModelBodyC<VLSymbC,VLSpaceC,VLMinTermC,VLMinTermC> & Body() const
Access body.
indIndex of types of intererest.

VLMinTermC Apply(const VLSymbC & act,const VLSpaceC & in) const
Find the change in state is action is applied to in.
indIndex of types of intererest.

DListC<DPModelStepC<VLSymbC,VLMinTermC,VLMinTermC>> Invert(const VLMinTermC & delta)
Find a list of possible actions that will lead to a change.
indIndex of types of intererest.
Returns a list of actions associated with a confidence. 0=No chance. 1=Definitly will.

DListC<DPModelStepC<VLSymbC,VLMinTermC,VLMinTermC>> Invert(const VLSpaceC & at,const VLMinTermC & delta)
Find a list of possible actions that will lead to a change in given state.
indIndex of types of intererest.
Returns a list of actions associated with a confidence. 0=No chance. 1=Definitly will.

#include "amma/DP/Entity.hh"
const DPEntityC & operator=(const DPEntityC & dat)
Assignment.

DPEntityBodyC & Body()
Access body.

const DPEntityBodyC & Body() const
Access body.

BooleanT Save(ostream & out) const

#include "amma/RCHandleA.hh"
RCAbstractC Abstract()
Create an abstract handle to this object.

BooleanT IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

BooleanT Save(ostream & out) const
Save to ostream.

RCHandleAC<DPEntityBodyC> Copy() const
Creat a deep copy of this object.
protected:

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<DPEntityBodyC> & operator=(const RCHandleC<DPEntityBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<DPEntityBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<DPEntityBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

DPEntityBodyC & Body()
Direct access to body.

const DPEntityBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001