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Developer Documentation |
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Centre for Vision, Speech & Signal Processing |
Parent Classes:
Variables:
- VLEvalStack bndIter;
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Bind iterator.
- VLMinTermC cond;
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Condition in question.
- VLSymbC symbdata;
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Holder for returned data.
Methods:
- VLMinTermIndexIterBodyC(const StateT & state,VLBindLst & bnd,const VLMinTermC & cond)
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Constructor.
NB. The user MUST ensure that 'bnd' lives as long or longer than
the interator.
- BooleanT First(void)
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Goto first.
- VLSymbC & SymbData()
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Get current symbol.
NB. Do not rely on refrence outliving the iterator !
- BooleanT Next(void)
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Goto next.
- BooleanT IsElm(void) const
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At valid element ?
- BooleanT CheckIt(void)
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Check current solition valid ? , if not
find next that is.
- BooleanT First(void)
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Goto first elem. Ret:False = empty list.
- VLSymbC & SymbData()
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Get data of current elem.
- BooleanT Next(void)
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Goto next element. Ret:False = no more.
- BooleanT IsElm(void) const
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On valid element ?
- BooleanT Del(void)
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Delete element.False= Unsupported.
- const VLBindLst * BindPtr() const
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Get any binds used with iterator.
0=None.
- void Dump(void)
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Dump info.
- BodyRefCounterVC & Copy() const
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Creat a copy of this object.
- BooleanT operator==(const BodyRefCounterVC & oth) const
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Compair identitys.
- BooleanT operator!=(const BodyRefCounterVC & oth) const
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Compair identitys.
- BooleanT Save(ostream & out) const
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Save to ostream.
- void AddReference()
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Another reference to the object has been created.
- void RemoveReference()
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One reference to the object was deleted.
Locking scheme
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The object is possible to lock (to make constant). The scheme
assumes that the object is created, it can be locked, after that
it can only be destroyed. The locked object cannot be unlocked.
This locking scheme is very useful
during debugging, using assert() function,
when it is necassary to check that object
is treated as constant and the constancy is not violated by
any casting or passing through the copy constructor of shared
objects.
- void SetConst(void) const
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This locks the object.
Often objects you wish to lock are already const.
- void SetConst(void)
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This locks the object.
- BooleanT IsConst(void) const
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Returns TRUE if the object is locked, ie. it is assumed to be constant.
- BooleanT IsNotConst(void) const
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Returns TRUE if the object is unlocked.
ie. there is no special
information if the object is constant or not.
Counter state information
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- BooleanT ToBeDeleted() const
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Returns TRUE if there is only one reference to the object and the whole object or its reference counting part can be deleted.
- BooleanT ToBeDeletedRemoveIgnoreNoRemove()
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Decrement refrence by 1 return true if this leaves no refrences to the object.
- BooleanT ToBeDeletedRemove()
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Decrement refrence by 1 return true if this leaves no refrences to the object. This also checks the NoRemove flag.
- BooleanT BodyMightBeDeleted() const
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Returns TRUE if the reference counted part of the object can be deleted, ie. flag NOREMOVE is false .
- BooleanT IsCountZero() const
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Are there any refrences left ?
- BooleanT BRCPtrCanDeleteObject() const
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Used by BRRCPtrC to establish if an object has ZERO refrences and can be deleted.
- IntT Count() const
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Returns the current state of the counter, ie. how many references to this object exist.
- const BodyRefCounterC & operator=(const BodyRefCounterC & b)
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It has not meaning to assign object 'b' to this object because it would destroy a history of the object which is counted. So this is a dummy function.
- BooleanT IsValidObject() const
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Test if object is valid.
When amma check is disabled this always returns true.
- BooleanT UserBitTest(IntT x) const
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Test user flag.
- void UserBitSet(IntT x,BooleanT setit = TRUE)
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Test user flag.
- void UserBitZero(IntT x)
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Set bit to zero.
- void ReportBRCError(char * Msg)
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Report error, used in BRCPtrC.
- UIntT Hash() const
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Hash on address of object.
- void SetUndeletable()
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Make object undeletable.
Usefull to prevent recursive deleting in graph structures.
Only hackers need this function.
- void ReportInvalidObject(char * Msg = 0) const
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Tell user about validation failure.
- LabelT Label() const
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Returns the label of this reference counter.
The member function
is useful mainly to recognize objects during debugging.
The value of the label is uniquely defined pointer.
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Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001
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