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VLCIndTypeIterC::VLCIndTypeIterC(void)
VLCIndTypeIterC::VLCIndTypeIterC(const VLCIndTypeC &)
VLSymbIterC::First(void)
VLSymbIterC::SymbData(void)
VLSymbIterC::Data(void)
VLSymbIterC::Next(void)
VLSymbIterC::IsElm(void) const
VLSymbIterC::Del(void)
VLSymbIterC::Dump(void)
VLSymbIterC::Body(void)
VLSymbIterC::Body(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
VLCIndTypeIterC
 
Type iterator
 
include "amma/Logic2/LCIndTypeIter.hh"
User Level:Default
Library:VLIndex
Example:exIndex.cc
Section:Logic.Index
In Scope:std

Parent Classes:

Methods:
VLCIndTypeIterC()
Default constructor
Creates an invalid handle.

VLCIndTypeIterC(const VLCIndTypeC & oth)
Construct from a type index.

#include "amma/Logic2/LSymbIter.hh"
BooleanT First(void)
Goto first elem. Ret:False = empty list.

VLSymbC & SymbData()
Get data of current elem.
OBSOLETE use Data().

VLSymbC & Data()
Get data of current elem.

BooleanT Next(void)
Goto next element. Ret:False = no more.

BooleanT IsElm(void) const
On valid element ?

BooleanT Del(void)
Delete element.
False= Unsupported.

void Dump(void)
Dump info.

VLSymbIter & Body()
Access body.

const VLSymbIter & Body() const
Access body.

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<VLSymbIter> & operator=(const RCHandleC<VLSymbIter> & oth)
Assignment.

BooleanT operator==(const RCHandleC<VLSymbIter> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<VLSymbIter> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

VLSymbIter & Body()
Direct access to body.

const VLSymbIter & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001