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Centre for Vision, Speech & Signal Processing
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  PUBLIC
FrameInfoC::FrameInfoC(IntT,const DateC &,RealT)
FrameInfoC::FrameInfoC(void)
FrameInfoC::FrameInfoC(istream &)
FrameInfoC::FrameInfoC(FrameInfoBodyC &)
FrameInfoC::Body(void)
FrameInfoC::Body(void) const
FrameInfoC::Start(void) const
FrameInfoC::Duration(void) const
FrameInfoC::SequenceNo(void) const
FrameInfoC::Save(ostream &) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
FrameInfoC
 
FrameInfo.
 
include "amma/DP/FrameInfo.hh"
User Level:Default
Library:DataProc
Example:exDataProc.cc
Section:default.Charles Galambos
In Scope:StdDP

Parent Classes:

Derived Classes: Methods:
FrameInfoC(IntT nseqNo,const DateC & nst = DateC(),RealT ndur = -1)
Constructor.

FrameInfoC()
Constructor.

FrameInfoC(istream & in)
Constructor.

FrameInfoC(FrameInfoBodyC & fi)
Body Constructor.

FrameInfoBodyC & Body()
Access body

const FrameInfoBodyC & Body() const
Access body

const DateC & Start() const
Time of start of frame.

RealT Duration() const
Duration of frame in seconds.

IntT SequenceNo() const
Access no in sequence.

BooleanT Save(ostream & out) const
Save to a stream

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<FrameInfoBodyC> & operator=(const RCHandleC<FrameInfoBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<FrameInfoBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<FrameInfoBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

FrameInfoBodyC & Body()
Direct access to body.

const FrameInfoBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001