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Centre for Vision, Speech & Signal Processing
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  PUBLIC
GUIGenClassC::GUIGenClassC(void)
GUIGenClassC::GUIGenClassC(const StringC &)
GUIGenClassC::UpdateBaseName(StringC &)
GUIGenClassC::UpdateHdrFilename(StringC &)
GUIGenClassC::UpdateSrcFilename(StringC &)
GUIGenClassC::UpdateDirFilename(StringC &)
GUIGenClassC::UpdateDerivedFrom(StringC &)
GUIGenClassC::UpdateTemplate(StringC &)
GUIGenClassC::SetOverwrite(BooleanT &)
GUIGenClassC::SetUseIOStream(BooleanT &)
GUIGenClassC::DoGenerate(void)
GUIGenClassC::GUIGenClassC(GUIGenClassBodyC &)
GUIGenClassC::DoGenerateThrd(void)
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
GUIGenClassC
 
Class generation dialog.
 
include "amma/Wizard/GenClass.hh"
User Level:Default
Library:ClassWizard
Example:exEndPoint.cc
Section:default.Charles Galambos
In Scope:SrcWizardN

Parent Classes:

Methods:
GUIGenClassC()
Default constructor.
Creates an invalid handle.

GUIGenClassC(const StringC & cwd)
Default constructor.

void UpdateBaseName(StringC & ref)
Callback from gui on class name being updated.

void UpdateHdrFilename(StringC & ref)
Callback from gui on class name being updated.

void UpdateSrcFilename(StringC & ref)
Callback from gui on class name being updated.

void UpdateDirFilename(StringC & ref)
Callback from gui on class name being updated.

void UpdateDerivedFrom(StringC & ref)
Callback from gui on class name being updated.

void UpdateTemplate(StringC & ref)
Callback from gui on class name being updated.

void SetOverwrite(BooleanT & ow)
Set overwrite flag.

void SetUseIOStream(BooleanT & ow)
Set overwrite flag.

void DoGenerate()
Generate the output file.

GUIGenClassC(GUIGenClassBodyC & bod)
Body constructor.

void DoGenerateThrd()
Generate the output file.

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<GUIGenClassBodyC> & operator=(const RCHandleC<GUIGenClassBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<GUIGenClassBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<GUIGenClassBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

GUIGenClassBodyC & Body()
Direct access to body.

const GUIGenClassBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001