|
Developer Documentation |
|
Centre for Vision, Speech & Signal Processing |
Parent Classes:
Methods:
- ClassWizardC(const StringC & baseName,const DefWizardC & dw)
-
Constructor.
- ClassWizardC()
-
Default constructor.
- void SetClassName(const StringC & nv)
-
Setup class name.
- void SetDerivedFromClass(const StringC & bc)
-
Set class to serive from.
- void SetOutputDir(const StringC & nodir)
-
Setup class name.
- BooleanT Build(const StringC & srcfile = StringC(),const StringC & hdrfile = StringC())
-
Build class.
- BooleanT BuildFile(const FilenameC & outName,const FilenameC & temp,const StringC & filetype = StringC("SOURCES"))
-
Build a file basic file.
- void SetAllowOverwrite(BooleanT val)
-
Set flag to allow overwrites.
- void SetIncIOStream(BooleanT val)
-
Set include IO stream flag.
- BooleanT IsValid() const
-
Check its a valid handle.
- BooleanT IsValidObject() const
-
Check its a valid handle, and that the object is pointed to is also valid.
- RCHandleC<ClassWizardBodyC> & operator=(const RCHandleC<ClassWizardBodyC> & oth)
-
Assignment.
- BooleanT operator==(const RCHandleC<ClassWizardBodyC> & oth) const
-
Comparison operator.
- BooleanT operator!=(const RCHandleC<ClassWizardBodyC> & oth) const
-
Comparison operator.
- UIntT Hash() const
-
Hash function.x
- BooleanT IsConst() const
-
Is object constant ?
- BooleanT IsNotConst() const
-
Is object not constant ?
- void SetConst(void) const
-
Lock the object.
This is const as a convience though it actual modified the
object, often object you wish to ensure are constant already
have const set.
protected:
- void Invalidate()
-
Turn this into an invalid handle.
- ClassWizardBodyC & Body()
-
Direct access to body.
- const ClassWizardBodyC & Body() const
-
Constant access to body.
|
Programmer:Kieron J Messer, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001
|