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Centre for Vision, Speech & Signal Processing
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  PUBLIC
SignalInterConnect3C::SignalInterConnect3C(Signal0C &,Signal3C &)
SignalConnectorC::Disconnect(void)
SignalConnectorC::Invoke(void)
SignalConnectorC::IsConnected(void) const
SignalConnectorC::operator==(const SignalConnectorC &) const
SignalConnectorC::operator!=(const SignalConnectorC &) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
SignalInterConnect3C<class Data1T,class Data2T,class Data3T>
 
class for signal interconnector with 1 arg.
 
include "amma/DP/Signal3.hh"
User Level:Default
Library:MTDataProc
Example:exDPSplit.cc
Section:Data Processing.Signals
In Scope:std

Parent Classes:

Methods:
SignalInterConnect3C(Signal0C & from,Signal3C<Data1T,Data2T,Data3T> & targ)
Constructor.

#include "amma/DP/Signal.hh"
void Disconnect()
Disconnect handle.

void Invoke()
Pass signal on.

BooleanT IsConnected() const
Test if connection is made

BooleanT operator==(const SignalConnectorC & oth) const
Are to connectors the same ?

BooleanT operator!=(const SignalConnectorC & oth) const
Are to connectors different ?

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<SignalConnector0BodyC> & operator=(const RCHandleC<SignalConnector0BodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<SignalConnector0BodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<SignalConnector0BodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

SignalConnector0BodyC & Body()
Direct access to body.

const SignalConnector0BodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001