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Developer Documentation |
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Centre for Vision, Speech & Signal Processing |
Comments:
This class is used to construct a list of
connections that should be disconnected when the class
is destroyed or at some other point in processing.
Parent Classes:
Methods:
- SignalConnectionSetC()
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Constructor.
- void DisconnectAll()
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Disconnect everything.
- void operator+=(const SignalConnectorC & c)
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Add a connection.
- void operator-=(const SignalConnectorC & c)
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Remove a connection.
- BooleanT IsValid() const
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Check its a valid handle.
- BooleanT IsValidObject() const
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Check its a valid handle, and that the object is pointed to is also valid.
- RCHandleC<SignalConnectionSetBodyC> & operator=(const RCHandleC<SignalConnectionSetBodyC> & oth)
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Assignment.
- BooleanT operator==(const RCHandleC<SignalConnectionSetBodyC> & oth) const
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Comparison operator.
- BooleanT operator!=(const RCHandleC<SignalConnectionSetBodyC> & oth) const
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Comparison operator.
- UIntT Hash() const
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Hash function.x
- BooleanT IsConst() const
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Is object constant ?
- BooleanT IsNotConst() const
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Is object not constant ?
- void SetConst(void) const
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Lock the object.
This is const as a convience though it actual modified the
object, often object you wish to ensure are constant already
have const set.
protected:
- void Invalidate()
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Turn this into an invalid handle.
- SignalConnectionSetBodyC & Body()
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Direct access to body.
- const SignalConnectionSetBodyC & Body() const
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Constant access to body.
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Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001
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