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Centre for Vision, Speech & Signal Processing
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  PUBLIC
GUIRenderLineC::GUIRenderLineC(int,int,int,int,int)
GUIRenderLineC::GUIRenderLineC(PixelC,PixelC,int)
GUIRenderC::Render(GUICanvasC &)
RCHandleAC::Abstract(void)
RCHandleAC::IsHandleType(const DT &) const
RCHandleAC::CheckHandleType(const DT &) const
RCHandleAC::Save(ostream &) const
RCHandleAC::Copy(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
GUIRenderLineC
 
Draw line
 
include "amma/GUI/RenderTools.hh"
User Level:Default
Library:GUI
Example:exCanvas.cc
Section:GUI.Render
In Scope:std

Parent Classes:

Methods:
GUIRenderLineC(int nx1,int ny1,int nx2,int ny2,int nc)
Constructor.

GUIRenderLineC(PixelC p1,PixelC p2,int nc)
Constructor.

#include "amma/GUI/Render.hh"
BooleanT Render(GUICanvasC & win)
Render object to window.

#include "amma/RCHandleA.hh"
RCAbstractC Abstract()
Create an abstract handle to this object.

BooleanT IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

BooleanT Save(ostream & out) const
Save to ostream.

RCHandleAC<GUIRenderBodyC> Copy() const
Creat a deep copy of this object.
protected:

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<GUIRenderBodyC> & operator=(const RCHandleC<GUIRenderBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<GUIRenderBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<GUIRenderBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

GUIRenderBodyC & Body()
Direct access to body.

const GUIRenderBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001