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Developer Documentation |
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Centre for Vision, Speech & Signal Processing |
Parent Classes:
Methods:
- GUIRenderByteImageC(const ImageC<ByteGreyValueT> & img,BooleanT logical = FALSE)
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Constructor.
Logical = TRUE, treate as a logical colour map.
else use as gray values.
- GUIRenderByteImageC(PixelC at,const ImageC<ByteGreyValueT> & img,BooleanT logical = FALSE)
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Constructor.
Render image at location 'at'
Logical = TRUE, treate as a logical colour map.
else use as gray values.
- BooleanT Render(GUICanvasC & win)
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Render object to window.
- RCAbstractC Abstract()
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Create an abstract handle to this object.
- BooleanT IsHandleType(const DT &) const
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Is handle of given type ?
- void CheckHandleType(const DT & dummy) const
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Check handle type. Throw an expception if not.
- BooleanT Save(ostream & out) const
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Save to ostream.
- RCHandleAC<GUIRenderBodyC> Copy() const
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Creat a deep copy of this object.
protected:
- BooleanT IsValid() const
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Check its a valid handle.
- BooleanT IsValidObject() const
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Check its a valid handle, and that the object is pointed to is also valid.
- RCHandleC<GUIRenderBodyC> & operator=(const RCHandleC<GUIRenderBodyC> & oth)
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Assignment.
- BooleanT operator==(const RCHandleC<GUIRenderBodyC> & oth) const
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Comparison operator.
- BooleanT operator!=(const RCHandleC<GUIRenderBodyC> & oth) const
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Comparison operator.
- UIntT Hash() const
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Hash function.x
- BooleanT IsConst() const
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Is object constant ?
- BooleanT IsNotConst() const
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Is object not constant ?
- void SetConst(void) const
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Lock the object.
This is const as a convience though it actual modified the
object, often object you wish to ensure are constant already
have const set.
protected:
- void Invalidate()
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Turn this into an invalid handle.
- GUIRenderBodyC & Body()
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Direct access to body.
- const GUIRenderBodyC & Body() const
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Constant access to body.
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Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001
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