Developer Documentation
Centre for Vision, Speech & Signal Processing
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  PUBLIC
DPOImageYUVC::DPOImageYUVC(const StringC &)
DPOImageYUVC::DPOImageYUVC(const OStreamC &,const Index2dC &)
DPOSPortC::operator=(const DPOSPortC &)
DPOPortC::Body(void)
DPOPortC::Body(void) const
DPOPortC::Put(const DataT &)
DPOPortC::PutArray(const SArray1dC &)
DPOPortC::IsPutReady(void) const
DPSeekCtrlC::Seek(UIntT)
DPSeekCtrlC::DSeek(IntT)
DPSeekCtrlC::Tell(void) const
DPSeekCtrlC::Size(void) const
DPSeekCtrlC::Start(void) const
DPSeekCtrlC::Body(void)
DPSeekCtrlC::Body(void) const
DPOPortBaseC::Body(void)
DPOPortBaseC::Body(void) const
DPOPortBaseC::PutEOS(void)
DPOPortBaseC::OutputType(void) const
DPEntityC::operator=(const DPEntityC &)
DPEntityC::Body(void)
DPEntityC::Body(void) const
DPEntityC::Save(ostream &) const
DPPortC::Body(void)
DPPortC::Body(void) const
DPPortC::IsAsync(void) const
DPPortC::ConnectedTo(void) const
DPPortC::GetAttr(const StringC &,StringC &)
DPPortC::SetAttr(const StringC &,const StringC &)
RCHandleAC::Abstract(void)
RCHandleAC::IsHandleType(const DT &) const
RCHandleAC::CheckHandleType(const DT &) const
RCHandleAC::Save(ostream &) const
RCHandleAC::Copy(void) const
DPEntityC::operator=(const DPEntityC &)
DPEntityC::Body(void)
DPEntityC::Body(void) const
DPEntityC::Save(ostream &) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
DPOImageYUVC
 
Save a YUV image in YUV format.
 
include "amma/Image/ImgIOyuv.hh"
User Level:Default
Library:VidIO
Example:exImgSeq.cc
Section:Image.Image IO
In Scope:std

Parent Classes:

Methods:
DPOImageYUVC(const StringC & fn)
Constructor from filename.

DPOImageYUVC(const OStreamC & nStrm,const Index2dC & size = Index2dC(576,720))
Constructor from stream

#include "amma/DP/SPort.hh"
const DPOSPortC<ImageC<ByteYUVValueC>> & operator=(const DPOSPortC<ImageC<ByteYUVValueC>> & obj)
Assigment.

#include "amma/DP/Port.hh"
DPOPortBodyC<ImageC<ByteYUVValueC>> & Body()
Access body.

const DPOPortBodyC<ImageC<ByteYUVValueC>> & Body() const
Access body.

BooleanT Put(const ImageC<ByteYUVValueC> & dat)
Put data to stream
Returns true if data is put into stream succesfully.

IntT PutArray(const SArray1dC<ImageC<ByteYUVValueC>> & data)
Put an array of data elements into a stream.
returns the number of elements processed from the array.

BooleanT IsPutReady() const
Is port ready for data ?

#include "amma/DP/SPort.hh"
BooleanT Seek(UIntT off)
Seek to location in stream.
Returns FALSE, if seek failed. (Maybe because its not implemented.) if an error occurered (Seek returned False) then stream position will not be changed.

BooleanT DSeek(IntT off)
Delta Seek, goto location relative to the current one.
The default behavour of this functions is : Do some error checking then: Seek((UIntT)((IntT) Tell() + off)); if an error occurered (DSeek returned False) then stream position will not be changed.

UIntT Tell() const
Find current location in stream.
Defined as the index of the next object to be written or read. May return ((UIntT) (-1)) if not implemented.

UIntT Size() const
Find the total size of the stream. (assuming it starts from 0)
May return ((UIntT) (-1)) if not implemented.

UIntT Start() const
Find the offset where the stream begins, normally zero.
Defaults to 0

DPSeekCtrlBodyC & Body()
Access body class.

const DPSeekCtrlBodyC & Body() const
Access body class.

#include "amma/DP/Port.hh"
DPOPortBaseBodyC & Body()
Access body.

const DPOPortBaseBodyC & Body() const
Access body.

void PutEOS()
Put End Of Stream marker.

const type_info & OutputType() const
Get type of output port.

#include "amma/DP/Entity.hh"
const DPEntityC & operator=(const DPEntityC & dat)
Assignment.

DPEntityBodyC & Body()
Access body.

const DPEntityBodyC & Body() const
Access body.

BooleanT Save(ostream & out) const

#include "amma/DP/Port.hh"
DPPortBodyC & Body()
Access body.

const DPPortBodyC & Body() const
Access body.

BooleanT IsAsync() const
Does port work asynchronously ??

DPPortC ConnectedTo() const
Is this port connected to another ?
If not returns invalid handle.

BooleanT GetAttr(const StringC & attrName,StringC & attrValue)
Get a stream attribute.
Returns false if the attribute name is unknown. This is for handling stream attributes such as frame rate, and compression ratios.

BooleanT SetAttr(const StringC & attrName,const StringC & attrValue)
Set a stream attribute.
Returns false if the attribute name is unknown. This is for handling stream attributes such as frame rate, and compression ratios.

#include "amma/RCHandleA.hh"
RCAbstractC Abstract()
Create an abstract handle to this object.

BooleanT IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

BooleanT Save(ostream & out) const
Save to ostream.

RCHandleAC<DPEntityBodyC> Copy() const
Creat a deep copy of this object.
protected:

#include "amma/DP/Entity.hh"
const DPEntityC & operator=(const DPEntityC & dat)
Assignment.

DPEntityBodyC & Body()
Access body.

const DPEntityBodyC & Body() const
Access body.

BooleanT Save(ostream & out) const

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<DPEntityBodyC> & operator=(const RCHandleC<DPEntityBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<DPEntityBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<DPEntityBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

DPEntityBodyC & Body()
Direct access to body.

const DPEntityBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:49:27 2001