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  PUBLIC
VLCIndexIterPntC::VLCIndexIterPntC(const VLCIndNodeC &,VLBindLst::BindMark,const VLSymbC &,BooleanT)
VLCIndexIterPntC::First(VLBindLst &)
VLCIndexIterPntC::Next(VLBindLst &)
VLCIndexIterPntC::Finish(VLBindLst &)
VLCIndexIterPntC::BndTerm(void)
VLCIndexIterPntC::Place(void)
VLCIndexIterPntC::Data(void)
VLCIndexIterPntC::Place(void) const
VLCIndexIterPntC::UseDirect(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
VLCIndexIterPntC
 
Iteration point handle.
 
include "amma/Logic2/LCIndexItPnt.hh"
User Level:Default
Library:VLIndex
Example:exIndex.cc
Section:Logic.Index
In Scope:std

Comments:
This works by successively bind values to the variable 'nBndTerm'.

Parent Classes: Methods:
VLCIndexIterPntC(const VLCIndNodeC & nPlace,VLBindLst::BindMark bm,const VLSymbC & nBndTerm,BooleanT direct = false)
Constructor.

BooleanT First(VLBindLst & bnd)
Goto first instance.

BooleanT Next(VLBindLst & bnd)
Bind next value to BndTerm.

void Finish(VLBindLst & bnd)
Call if finished before next returns false.

VLSymbC & BndTerm(void)

VLCIndNodeC & Place(void)
Current node.

VLSymbC & Data()
Access currently bound data.

const VLCIndNodeC & Place(void) const
Access place in tree.

BooleanT UseDirect() const
Access direct flag

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<VLCIndexIterPnt> & operator=(const RCHandleC<VLCIndexIterPnt> & oth)
Assignment.

BooleanT operator==(const RCHandleC<VLCIndexIterPnt> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<VLCIndexIterPnt> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

VLCIndexIterPnt & Body()
Direct access to body.

const VLCIndexIterPnt & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001