User Documentation
Centre for Vision, Speech & Signal Processing
DEVELOP IN NAMESPACE AMMA TREE ROOT AMMA SEARCH AMMA HOME
 

  PUBLIC
SwitchC::SwitchC(void)
SwitchC::SwitchC(const SwitchDriverC &)
SwitchC::Issue(const SalvoC &)
SwitchC::Expire(const SalvoC &)
SwitchC::Break(const SalvoC &)
SwitchC::CheckIssue(const SalvoC &)
SwitchC::CheckPossible(const SalvoC &)
SwitchC::ActiveSalvos(void)
SwitchC::SigSalvo(void)
SwitchDriverC::SwitchID(const StringC &)
SwitchDriverC::SwitchMedia(const StringC &)
SwitchDriverC::ListResources(const StringC &,SwitchResourceT)
SwitchDriverC::Connect(const StringC &,const StringC &,const StringC &,const StringC &)
SwitchDriverC::Connect(const ConnectionC &)
SwitchDriverC::Connect(const DListC &)
SwitchDriverC::Disconnect(const StringC &,const StringC &,const StringC &,const StringC &)
SwitchDriverC::Disconnect(const ConnectionC &)
SwitchDriverC::ListConnections(const StringC &)
SwitchDriverC::IsConnected(const StringC &,const StringC &,const StringC &)
SwitchDriverC::IsConnected(const ConnectionC &)
SwitchDriverC::SigConnect(void)
SwitchDriverC::Save(BinOStreamC &) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
SwitchC
 
Video switch controller.
 
include "amma/Studio/Switch.hh"
User Level:Default
Library:Studio
Example:SockServer.cc
Section:default.Charles Galambos
In Scope:StudioN

Parent Classes:

Derived Classes: Methods:
SwitchC()
Default constructor.
Creates an invalid handle.

SwitchC(const SwitchDriverC & nsw)
Constructor.

BooleanT Issue(const SalvoC & salvo)
issue a salvo.
Make connections specified in salvo, if possible.

BooleanT Expire(const SalvoC & salvo)
Expire a salvo.
This tells the system the salvo is no longer needed.

BooleanT Break(const SalvoC & salvo)
Break a salvo.
This tells the system to kill an existing salvo.

BooleanT CheckIssue(const SalvoC & salvo)
Check all the connections in a salvo have been made.
This checks the state of an issued salvo.

BooleanT CheckPossible(const SalvoC & salvo)
Check if its
This checks if its possible to fire a salvo.

DListC<SalvoC> ActiveSalvos()
List active salvo's.

Signal2C<SalvoC,SalvoStateT> & SigSalvo()
Access salvo changed signal.

#include "amma/Studio/SwitchDriver.hh"
StringC SwitchID(const StringC & matrixId)
Get identifier for the switch.

StringC SwitchMedia(const StringC & matrixId)
Get media type for switch.
e.g. Video-SDI,Video-Component,Audio-Analog ....

DListC<StringC> ListResources(const StringC & matrixId,SwitchResourceT rtype)
List sources available.

BooleanT Connect(const StringC & matrixId,const StringC & src,const StringC & dest,const StringC & attr = StringC(""))
Connect source to destination.

BooleanT Connect(const ConnectionC & con)
Connect source to destination.

BooleanT Connect(const DListC<ConnectionC> & cons)
Make a set of connections.
If any of the connections aren't possible, the whole command fails and no changes are made.

BooleanT Disconnect(const StringC & matrixId,const StringC & src,const StringC & dest,const StringC & attr = StringC(""))
Connect source to destination.

BooleanT Disconnect(const ConnectionC & con)
Connect source to destination.

DListC<ConnectionC> ListConnections(const StringC & matrixId)
List sources available.

BooleanT IsConnected(const StringC & matrixId,const StringC & src,const StringC & dest)
Test if connection is present.

BooleanT IsConnected(const ConnectionC & con)
Test if connection is present.

Signal1C<ConnectionC> & SigConnect()
Connection changed signal.

BooleanT Save(BinOStreamC & os) const
Save model to a stream.

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<SwitchDriverBodyC> & operator=(const RCHandleC<SwitchDriverBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<SwitchDriverBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<SwitchDriverBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

SwitchDriverBodyC & Body()
Direct access to body.

const SwitchDriverBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001