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DefWizardC::DefWizardC(void)
DefWizardC::DefWizardC(const FilenameC &)
DefWizardC::Open(const FilenameC &)
DefWizardC::AppendToVar(const StringC &,StringC)
DefWizardC::GetVar(const StringC &)
DefWizardC::Save(void)
RCHandleAC::Abstract(void)
RCHandleAC::IsHandleType(const DT &) const
RCHandleAC::CheckHandleType(const DT &) const
RCHandleAC::Save(ostream &) const
RCHandleAC::Copy(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
DefWizardC
 
Def Wizard
 
include "amma/Wizard/DefWizard.hh"
User Level:Default
Library:ClassWizard
Example:exEndPoint.cc
Section:default.Charles Galambos
In Scope:SrcWizardN

Parent Classes:

Methods:
DefWizardC()
Default constructor
This creates an invalid handle. You can remove this if you always want to create a full object.

DefWizardC(const FilenameC & outDir)
Constructor
This creates an invalid handle. userArg should be changed to the real arguments.

BooleanT Open(const FilenameC & outDir)
Open a def file.

BooleanT AppendToVar(const StringC & varName,StringC text)
Append a value to the specified variable.
If the variable 'varName' is not already set in the file it will be added at the end.

StringC GetVar(const StringC & key)
Access contents of variable.

BooleanT Save()
Save changes to def file.

#include "amma/RCHandleA.hh"
RCAbstractC Abstract()
Create an abstract handle to this object.

BooleanT IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

BooleanT Save(ostream & out) const
Save to ostream.

RCHandleAC<DefWizardBodyC> Copy() const
Creat a deep copy of this object.
protected:

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<DefWizardBodyC> & operator=(const RCHandleC<DefWizardBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<DefWizardBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<DefWizardBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

DefWizardBodyC & Body()
Direct access to body.

const DefWizardBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001