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User Documentation |
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Centre for Vision, Speech & Signal Processing |
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PUBLIC |
Signal3C::Signal3C(void)
Signal3C::Signal3C(const Data1T &,const Data2T &,const Data3T &)
Signal3C::Invoke(Data1T &,Data2T &,Data3T &)
Signal3C::operator()(Data1T &,Data2T &,Data3T &)
Signal3C::operator()(const Data1T &,const Data2T &,const Data3T &)
Signal2C::Invoke(Data1T &,Data2T &)
Signal2C::operator()(Data1T &,Data2T &)
Signal2C::operator()(const Data1T &,const Data2T &)
Signal1C::Invoke(DataT &)
Signal1C::operator()(DataT &)
Signal1C::operator()(const DataT &)
Signal0C::FindInterConnect(const Signal0C &)
Signal0C::Disconnect(Signal0C &)
Signal0C::DisconnectAll(void)
Signal0C::Invoke(void)
Signal0C::operator()(void)
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
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Parent Classes:
public Signal2C<class Data1T,class Data2T>
Typedefs:
- typedef ScopePath (*)(FuncArgList) Func3T;
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Methods:
- Signal3C()
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Default constructor.
Creates an invalid handle.
- Signal3C(const Data1T & def1,const Data2T & def2 = Data2T(),const Data3T & def3 = Data3T())
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Default constructor.
Creates an invalid handle.
- void Invoke(Data1T & dat1,Data2T & dat2,Data3T & dat3)
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Send default signal.
- void operator()(Data1T & dat1,Data2T & dat2,Data3T & dat3)
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Simple invokation.
- void operator()(const Data1T & dat1,const Data2T & dat2,const Data3T & dat3)
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Simple invocation.
- void Invoke(Data1T & dat1,Data2T & dat2)
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Send default signal.
- void operator()(Data1T & dat1,Data2T & dat2)
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Simple invokation.
- void operator()(const Data1T & dat1,const Data2T & dat2)
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Simple invokation.
- void Invoke(Data1T & dat)
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Send default signal.
- void operator()(Data1T & dat)
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Simple invokation.
- void operator()(const Data1T & dat)
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Simple invokation.
- SignalInterConnect0C FindInterConnect(const Signal0C & targ)
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Find interconnection between this and 'targ'.
'targ' must be the target of the signal.
- BooleanT Disconnect(Signal0C & targ)
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Disconnect other signal from this one.
'targ' must be the target of the signal.
- void DisconnectAll()
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Disconnect all signals from this one.
- void Invoke()
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Send default signal.
- void operator()()
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Simple invokation.
- BooleanT IsValid() const
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Check its a valid handle.
- BooleanT IsValidObject() const
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Check its a valid handle, and that the object is pointed to is also valid.
- RCHandleC<Signal0BodyC> & operator=(const RCHandleC<Signal0BodyC> & oth)
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Assignment.
- BooleanT operator==(const RCHandleC<Signal0BodyC> & oth) const
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Comparison operator.
- BooleanT operator!=(const RCHandleC<Signal0BodyC> & oth) const
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Comparison operator.
- UIntT Hash() const
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Hash function.x
- BooleanT IsConst() const
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Is object constant ?
- BooleanT IsNotConst() const
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Is object not constant ?
- void SetConst(void) const
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Lock the object.
This is const as a convience though it actual modified the
object, often object you wish to ensure are constant already
have const set.
protected:
- void Invalidate()
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Turn this into an invalid handle.
- Signal0BodyC & Body()
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Direct access to body.
- const Signal0BodyC & Body() const
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Constant access to body.
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Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001
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