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  PUBLIC
DPPlayControlC::DPPlayControlC(void)
DPPlayControlC::LastFrame(void) const
DPPlayControlC::Speed(IntT)
DPPlayControlC::Tell(void) const
DPPlayControlC::Size(void) const
DPPlayControlC::Pause(void)
DPPlayControlC::Continue(void)
DPPlayControlC::Jog(IntT)
DPPlayControlC::Seek(UIntT)
DPPlayControlC::FixedStart(void) const
DPPlayControlC::FixedEnd(void) const
DPPlayControlC::ToBeginning(void)
DPPlayControlC::FastFwd(void)
DPPlayControlC::PlayFwd(void)
DPPlayControlC::Stop(void)
DPPlayControlC::PlayBkw(void)
DPPlayControlC::FastBkw(void)
DPPlayControlC::ToEnd(void)
DPPlayControlC::SeekTo(UIntT)
DPPlayControlC::PlaySubSequence(int,UIntT,UIntT)
DPPlayControlC::SubSeqStart(void)
DPPlayControlC::SubSeqEnd(void)
DPPlayControlC::SubSeqMode(void)
DPEntityC::operator=(const DPEntityC &)
DPEntityC::Body(void)
DPEntityC::Body(void) const
DPEntityC::Save(ostream &) const
RCHandleAC::Abstract(void)
RCHandleAC::IsHandleType(const DT &) const
RCHandleAC::CheckHandleType(const DT &) const
RCHandleAC::Save(ostream &) const
RCHandleAC::Copy(void) const
RCHandleC::IsValid(void) const
RCHandleC::IsValidObject(void) const
RCHandleC::operator=(const RCHandleC &)
RCHandleC::operator==(const RCHandleC &) const
RCHandleC::operator!=(const RCHandleC &) const
RCHandleC::Hash(void) const
RCHandleC::IsConst(void) const
RCHandleC::IsNotConst(void) const
RCHandleC::SetConst(void) const
RCHandleC::Invalidate(void)
RCHandleC::Body(void)
RCHandleC::Body(void) const
DPPlayControlC
 
Base play control handle class.
 
include "amma/DP/PlayControl.hh"
User Level:Default
Library:MTDataProc
Example:exFileFormat.cc
Section:Data Processing
In Scope:std

Parent Classes:

Derived Classes: Methods:
DPPlayControlC()
Default constructor.

UIntT LastFrame() const
Get number of last frame read.

IntT Speed(IntT ninc)
Set increments.
1 == Normal play -1=Reverse play 2=Double speed forward etc..

UIntT Tell() const
Where are we in the stream ?

UIntT Size() const
How long is the stream ?

void Pause()
Pause playing.

void Continue()
Continue playing.

void Jog(IntT frames = 1)
Move 'frames' forward or backward.

BooleanT Seek(UIntT pos)
Seek to an absolute position in stream

UIntT FixedStart() const
Get start of sub sequence.

UIntT FixedEnd() const
Get start of sub sequence.

void ToBeginning()
Goto beginning of sequence. (for GUI)

void FastFwd()
Fast forward. (for GUI)

void PlayFwd()
Play forward. (for GUI)

void Stop()
Stop (for GUI)

void PlayBkw()
Play backward. (for GUI)

void FastBkw()
Play backward. (for GUI)

void ToEnd()
Goto end of sequence. (for GUI)

void SeekTo(UIntT loc)
Goto position in sequence. (for GUI)

void PlaySubSequence(int mode,UIntT startfrm,UIntT endfrm)
Play a sub-sequence.
0-Once through whole sequence. 1-Once through sub seq. 2-Repeat 3-back and forth.

IntT & SubSeqStart()
Set sub sequence start.

IntT & SubSeqEnd()
Set sub sequence start.

IntT & SubSeqMode()
Set sub sequence start.

#include "amma/DP/Entity.hh"
const DPEntityC & operator=(const DPEntityC & dat)
Assignment.

DPEntityBodyC & Body()
Access body.

const DPEntityBodyC & Body() const
Access body.

BooleanT Save(ostream & out) const

#include "amma/RCHandleA.hh"
RCAbstractC Abstract()
Create an abstract handle to this object.

BooleanT IsHandleType(const DT &) const
Is handle of given type ?

void CheckHandleType(const DT & dummy) const
Check handle type. Throw an expception if not.

BooleanT Save(ostream & out) const
Save to ostream.

RCHandleAC<DPEntityBodyC> Copy() const
Creat a deep copy of this object.
protected:

#include "amma/RCHandle.hh"
BooleanT IsValid() const
Check its a valid handle.

BooleanT IsValidObject() const
Check its a valid handle, and that the object is pointed to is also valid.

RCHandleC<DPEntityBodyC> & operator=(const RCHandleC<DPEntityBodyC> & oth)
Assignment.

BooleanT operator==(const RCHandleC<DPEntityBodyC> & oth) const
Comparison operator.

BooleanT operator!=(const RCHandleC<DPEntityBodyC> & oth) const
Comparison operator.

UIntT Hash() const
Hash function.x

BooleanT IsConst() const
Is object constant ?

BooleanT IsNotConst() const
Is object not constant ?

void SetConst(void) const
Lock the object.
This is const as a convience though it actual modified the object, often object you wish to ensure are constant already have const set. protected:

void Invalidate()
Turn this into an invalid handle.

DPEntityBodyC & Body()
Direct access to body.

const DPEntityBodyC & Body() const
Constant access to body.


Programmer:Charles Galambos, Documentation by CxxDoc: Tue Mar 20 10:48:08 2001